The latest report (September 2011) on Virtual Teams, Virtual Work Environments in the Post-Recession Era, from Brandman University, includes very interesting results of a survey commissioned from Forrester in 2010 on Virtual Teams.
When trust levels are high, so is the quality and performance of business and the reverse is also true. These facts are demonstrated dramatically when we look at the financial outcomes of companies that are among the best to work for and their peer companies that aren't.
I was part of a fascinating panel session "Mobility, Teams, The Cloud and Collaboration" at the recent Mobile Cloud Summit (London: 21 September). The summit and the session was chaired by Jeffrey Peel of Quadriga Consulting and my co-panelists were Brian Caulfield of DFJ Esprit and Chris Horn of Movirtu.
Brainstorming is one of those things which some people believe is natural and easy - they are wrong! There are 7 things which will make your team brainstorm go brilliantly .... and 6 things which will absolutely kill it. Find out what they are here.
I spoke at the inaugural TEDx event in Belfast on March 23. My argument was that we have all experienced high-performing teams but mostly not at work (sports, music, adventures, holidays, family etc)! In the video The Lost Secrets of High-Performing Teams I remind us of what we may have forgotten about great teams and make a plea to bring these sensibilities back into our work teams.
This week marks the 6th anniversary of the publication in April 2005 of The Bioteaming Manifesto by ChangeThis. The manifesto is the foundation of the Bioteams book, published March 2008, and is a comprehensive conceptual framework for the effective management of today's Virtual Teams, Multi-Enterprise Teams and Cross-Functional teams. Download it here
One of the challenges for teams is that the achievement of some of their goals are not fully under their own control - they need to be achieved in partnership with, or even in spite of, external parties (stakeholders) who are working to their own agendas and priorities. The Stakeholder Collaboration Game allows teams to simulate increasingly complex scenarios involving multiple goals and multiple stakeholders.
I spoke at the inaugural TEDx event in Belfast on March 23 on "The 7 secrets of High-Performing Teams". Here is a link to a nice blog post by Alan in Belfast on the whole Belfast TEDx event with a collection of short video interviews with all the speakers.
New McKinsey research shows that a payday could be arriving faster than expected. "A new class of company is emerging--one that uses collaborative Web 2.0 technologies intensively to connect the internal efforts of employees and to extend the organization's reach to customers, partners, and suppliers. We call this new kind of company The Networked Enterprise".
The huge interest in Serious Games, where gaming technology is used for serious or business purposes, has made it feasible for far-sighted organizations to gain enduring competitive advantage by creating their own business simulation labs to regularly present their senior teams with possible future business scenarios to improve decision-making and to allow the big mistakes to happen in the simulator and not in the business. My new white paper explains how.