Team Leadership Development
I am pleased to release a new white paper "A Leaders Guide to creating High Performing Teams (HPTs)". This 15-page executive guide, aimed at leaders and managers in all sizes and types of organisation, proposes and explains a pragmatic and comprehensive framework for the necessary interventions required to successfully introduce High Performing Teams (HPTs) into organisations.
I would like to share with you a very simple model I use for helping teams become more High Performing which addresses 4 key aspects of teams - Communications, Alignment, Meetings and Support ("CAMP").
What do we mean by "Teamwork"? We often talk about Teamwork as if its a singular thing however in nature there are 4 different types - each of which have a very precise meaning. I call these Solowork, Crowdwork, Groupwork and Teamwork itself. An effective team knows how and when to use each type - an ineffective team only uses one!
"How do you justify investment in a specific people development activity (e.g. Leadership, Change Management, Learning or Behaviour Change), such as a business simulation game, in a straightforward but credible way"? Here is a simple Excel-based tool which will get you started and which you can easily enhance if you need more.
This article explores how you can create and quickly deliver short Values/Behaviour Clarification Questionnaires to engage business communities on leadership development and change management programmes about key values and the critical behaviours needed to support them in order to improve individual and team performance.
Over the last 6 months I have been designing, testing and piloting an exciting new Change Management Game for leaders and teams which lets them experience what it is like to lead a complete 9-month change management project over the course of a single day. The development process forced me to think through what I really believe to be the key principles of change management in a sufficiently clear and concrete way to be able to design an online/offline game round them. Here is what I ended up with:
In the recent UK floods we heard a lot about defences failing and phrases being bandied about by engineers and managers such as "a once in a hundred years" event and "could never have been envisaged." However when I hear these types of explanations it always makes me think instead of the crucial differences between a promise, a responsibility and a guarantee.
Diane Koutu, writing for Harvard Business Review, suggests 3 very useful distinctions around being resilient. I like them because they addresses some of the weaknesses of otherwise excellent schools of thought such as Martin Seligman's Learned Optimism - namely that it encourages people just to soldier on and put a brave face on things and not ask for help which can be seen as failure.
There are about half a dozen basic dilemma stereotypes which underpin almost all of the operational and strategic issues which challenge leaders today. These are so prevalent and pervasive I call them the META DILEMMAS because they are present in virtually every leadership situation.
In his unique book "Dialogue and the art of thinking together" William Issacs introduces the Four-Player System originally developed by David Kantor. This is a very important technique for supporting real collaborative thinking in teams.