I am delighted to announce my new book "A Systematic Guide to Collaboration and Competition within Organizations" which is currently available at a special launch price of £5 for the paperback and £0.99 for the kindle version.
To celebrate the official launch of my Systematic Guides to Management and Leadership, for a very limited period I am discounting each of the 4 books by 75% off their retail price of £15 (or dollar/euro equivalent).
I had a fascinating conversation with Rini Das, CEO of Pakra Games, where we discussed my work on business games and how it related to the theories and practices of bioteams which Rini subsequently published here.
ISEE Systems, a leading developer of business simulation tools, have published reviews of two of the new Dashboard Business Simulation Games developed using the ithink platform. These team games enable companies to share their own best practice (learn from others) in a way that really sticks and to put staff into difficult but realistic decision-making situations where if they make a mistake it does not cost the business!
Gamification, the use of game play mechanics for non-game applications, is a very topical area with many enterprises exploring how they might use it to generate new levels of engagement with their staff or customers (current and prospective). In this article I review some popular gamification approaches/techniques and provide a reading list for further study. I cover 4 key aspects of Gamification: Objectives, Frameworks, Building Blocks and Implementation Risks/Mitigations.