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    <title>The Bumble Bee</title>
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    <id>tag:www.bioteams.com,2013://1</id>
    <updated>2013-05-10T18:10:15Z</updated>
    <subtitle>Ken Thompson&apos;s shared know-how on team dynamics, virtual collaboration and bioteaming</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 4.38</generator>
 

<entry>
    <title>C3: a new approach to Collaborative Project Management</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2013/05/10/c3_a_new.html" />
    <id>tag:www.bioteams.com,2013://1.787</id>
    
    <published>2013-05-10T14:10:25Z</published>
    <updated>2013-05-10T18:10:15Z</updated>
    
    <summary>Most approaches to project management concentrate on the tasks which...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Think Differently" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype>Most approaches to project management concentrate on the tasks which need to be successfully completed to achieve the project goal. Important as this is,  it is at most only half of the story of successful project management. The C3 approach addresses the hidden side of project management - the people-collaboration-end-result perspective and is also a powerful tool for conducting a quick project healthcheck.</blocktype></p>]]>
        <![CDATA[<p><img alt="Collaborative Project Management Diagram" src="http://www.bioteams.com/images/collaborative_p.jpg" width="440" height="330" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><br />
<strong>Core Factors*3 </strong></p>

<p><strong>The first step in the C3 methodology</strong> is to define the <em>essential one-liners</em> of the project in terms of:<ul><li><em>Campaign</em>: What is the end result which must be achieved by when?</li><br />
<li><em>Context</em>: Why is this project important now?</li><br />
<li><em>Community</em>: Who are the key players who are tasked with achieving this result, in other words the team?</li></ul></p>

<p><br />
<strong>Conclusions*3 </strong></p>

<p><strong>What are the 3 major Conclusions</strong> or outcomes which need to be achieved to deliver the overall end result required by the campaign and what are the dependencies between them.</p>

<p><br />
<strong>Constituencies*3 </strong></p>

<p><strong>Who are the 3 main Constituencies</strong> or interest groups who can help or hinder you in achieving your end result. In other words who are the 3 main parties who can make it easier or harder for your goal to be achieved. For each of these groups you need to establish their:<ul><li><em>Power</em> (High, Medium or Low) - their leverage over your goal and 3 required outcomes</li><br />
	<li><em>Attitude</em> (Positive, Neutral, Negative) - their current attitude to your goal and 3 required outcomes</li><br />
	<li><em>Influence</em> (High, Medium or Low) - the degree of influence <u>you</u> have over them which might be a combination of your relationship with them and/or their openness to changing their positions.</li></ul></p>

<p><br />
<strong>Constraints*3</strong></p>

<p><strong>What are the 3 main Constraints</strong>, limitations or shortages you must work within? These could include resources, money, skills, time or access.</p>

<p><br />
<strong>Complications*3 </strong></p>

<p><strong>What are the top 3 Complications</strong> which make your goal more difficult to achieve than it would appear from the outside looking in? </p>

<p><br />
<strong>Changes*3</strong></p>

<p><strong>Finally,  what are the 3 main Changes</strong> which if they happened would make your goal more difficult to achieve? In other words, Risks!</p>

<p><br />
<strong>C3 Collaborative Project Management is also supported by a unique online business simulation</strong> which in just an afternoon allows teams to fully experience the C3-CPM method using a safe scenario and then facilitates them in applying it to their own most important projects. For more details contact me directly at the usual email (bioteams.com).</p>

<p><br />
<BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Games, Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>]]>
    </content>
<media:thumbnail url="http://www.bioteams.com/images/collaborative_p-gallery.jpg" height="70" width="100" />
</entry>

<entry>
    <title>Instant guide to LinkedIn </title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2013/04/09/instant_guide_to.html" />
    <id>tag:www.bioteams.com,2013://1.786</id>
    
    <published>2013-04-09T12:46:32Z</published>
    <updated>2013-04-09T17:31:40Z</updated>
    
    <summary>Previously Nadia Thompson had put together a short guide to...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Social Networking" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype>Previously <em>Nadia Thompson</em> had put together a short guide to <em>LinkedIn</em> for small businesses and independent consultants which has been very popular and we thought it would be useful to re-publish it here. As an added-bonus also included is a similar guide to <em>Facebook</em> for the same audience!</blocktype></p>]]>
        <![CDATA[<p><img alt="instant_guide_t.jpg" src="http://www.bioteams.com/images/instant_guide_t.jpg" width="220" height="220" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><a href="http://www.bioteams.com/TheInstantBusinessGuidetoLinkedIn_August2011.pdf">The Instant Business Guide to <i>LinkedIn</i></a> (by Nadia Thompson)</p>

<p>See also</p>

<p><a href="http://www.bioteams.com/TheInstantBusinessGuidetoFacebook_July2011.pdf">The Instant Business Guide to <i>Facebook</i></a> (by Nadia Thompson)</p>

<p></p>

<p><a href="http://www.bioteamsdesign.com"><img alt="Link to www.bioteamsdesign.com" src="http://www.bioteams.com/images/bioteamsdesignlogo.jpg" /></a><br />
<BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://www.salesperformanceoptimizer.com">Development of graphical on-line interactive Business Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development.</p>]]>
    </content>
<media:thumbnail url="http://www.bioteams.com/images/instant_guide_t-gallery.jpg" height="70" width="100" />
</entry>

<entry>
    <title>New interview with Ken Thompson on bioteams and games</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2013/04/05/new_interview_with.html" />
    <id>tag:www.bioteams.com,2013://1.785</id>
    
    <published>2013-04-05T09:31:15Z</published>
    <updated>2013-04-05T09:53:00Z</updated>
    
    <summary>I had a fascinating conversation with Rini Das, CEO of...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Business Simulation" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype>I had a fascinating conversation with <em>Rini Das</em>, CEO of <a href="http://www.pakragames.com">Pakra Games</a>, where we discussed my work on business games and how it related to the theories and practices of bioteams which Rini subsequently published <a href="http://www.pakragames.com/plugged-in/entry/use-bio-mimicry-designs-to-build-high-performing-teams-and-use-games-to-reinforce-the-right-behaviors-conversation-with-ken-thompson.html?utm_source=Rini%27s+List+of+Contacts&utm_campaign=8f817c7949-Ken+Thompson+2013&utm_medium=email&ct=t%28Ken_Thompson_Interview%29&gooal=eyJjaWQiOiI4ZjgxN2M3OTQ5IiwidGFnIjoiS2VuVGhvbXBzb25JbnRydnciLCJ1aWQiOiIzMzg0ODk2YjBlOWZiNmY4NWJhNDBmMjFmIn0%3D%7Ca2VuLnRob21wc29uQHJlZGJ1cm5jb25zdWx0aW5nLmNvbQ==">here</a>.<br />
</blocktype></p>]]>
        <![CDATA[<p><img alt="Bioteams Games" src="http://www.bioteams.com/images/new_interview_o.jpg" width="440" height="330" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>Read <a href="http://www.pakragames.com/plugged-in/entry/use-bio-mimicry-designs-to-build-high-performing-teams-and-use-games-to-reinforce-the-right-behaviors-conversation-with-ken-thompson.html?utm_source=Rini%27s+List+of+Contacts&utm_campaign=8f817c7949-Ken+Thompson+2013&utm_medium=email&ct=t%28Ken_Thompson_Interview%29&gooal=eyJjaWQiOiI4ZjgxN2M3OTQ5IiwidGFnIjoiS2VuVGhvbXBzb25JbnRydnciLCJ1aWQiOiIzMzg0ODk2YjBlOWZiNmY4NWJhNDBmMjFmIn0%3D%7Ca2VuLnRob21wc29uQHJlZGJ1cm5jb25zdWx0aW5nLmNvbQ==">The Interview by Rini Das, CEO, Pakra Games</a></p>

<p><BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Games, Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>]]>
    </content>
<media:thumbnail url="http://www.bioteams.com/images/new_interview_o-gallery.jpg" height="70" width="100" />
</entry>

<entry>
    <title>The 10 Key Principles of Change Management</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2013/02/23/the_10_key.html" />
    <id>tag:www.bioteams.com,2013://1.784</id>
    
    <published>2013-02-23T13:28:18Z</published>
    <updated>2013-02-24T17:16:05Z</updated>
    
    <summary>Over the last 6 months I have been designing, testing...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Team Leadership Development" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype>Over the last 6 months I have been designing, testing and piloting an exciting new <a href="http://www.bioteams.com/Factsheet_Cohort.pdf">Change Management Game</a> for leaders and teams which lets them experience what it is like to lead a complete 9-month change management project over the course of a single day. The development process forced me to think through what I really believe to be the key principles of change management in a sufficiently clear and concrete way to be able to design an online/offline game round them. Here is what I ended up with:<br />
</blocktype></p>]]>
        <![CDATA[<p><img alt="The 10 Key Principles of Change Management" src="http://www.bioteams.com/images/the_10_key_prin.jpg" width="440" height="330" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><strong>1.	Gather as much intelligence as you can before you intervene</strong><br />
There are two main purposes of an intervention - information gathering/relationship building or adoption - most interventions are largely one or the other - some may be both.</p>

<p><strong>2.	Make appropriate interventions relative to the person's adoption attitude</strong><br />
For example, asking an outright opponent of the change to become a champion is not likely to be a very useful intervention. You need to know when to use 'light touch' interventions (e.g. opinion/advice seeking) - particularly with those who are negative or with whom you have little relationship. Somebody once said never accidently make an enemy - in change management this applies also and extends into never carelessly annoy an opponent either!</p>

<p><strong>3.	Be very careful with email</strong><br />
Because email requires little effort and has large potential reach it is very tempting to misuse it. Email has 3 potential uses in change management - 1) showing senior support, 2) communicating progress/success and 3) reinforcing messages which have already been conveyed face to face. Extend its use beyond these at your peril!</p>

<p><strong>4.	Build on supporters rather than attempting to neutralise opponents</strong><br />
A key question in any change management strategy is whether you start by neutralising your opponents or by exploiting the enthusiasm of your supporters (assuming you have supporters!) Research shows it is generally better to start with your supporters although are situations where you may have a vocal and powerful opponent whom you simply cannot ignore. In this case you would need to divide your efforts between working on both supporters and opponents at the same time.</p>

<p><strong>5.	Intervene with those you can influence</strong><br />
There is no point intervening with someone who is not "influencible" by you. Your influence on another person really depends on 3 things - their relationship with you, your credibility and their openness to the change you are promoting. Note that no matter how good your relationship and your credibility if the person is simply not open to the change then you are wasting your time and theirs trying to change their minds.</p>

<p><strong>6.	Intervene first with those who have power to influence others</strong><br />
Change Management is a great example of 'osmosis'. You influence people and they influence and are influenced by others. There are two main ways people have power to influence others - their authority/seniority and  their reputation. Often there are people not at the top of organisations who have great reputations and social connectedness and who act as the eyes and ears of the top executives. You need to turn both types of power-brokers (seniors and reputationals) into your champions - partnering with you to promote the change.</p>

<p><strong>7.	Don't neglect indirect interventions</strong><br />
Some people may not be open to any direct intervention from you (as per point 5) but this does not mean you cannot influence them. You just need to use indirect interventions such as working with their team, their boss and their peers. So you can influence others who have influence over them and through the power of osmosis they can also be influenced (as per point 6).</p>

<p><strong>8.	 Never stop nurturing </strong><br />
People are never generally in a fixed attitude towards a change - they are either warming up or cooling down. They are never standing still. So if you get somebody 'on board' and then neglect them don't be surprised if their enthusiasm and commitment wanes.</p>

<p><strong>9.	Be patient</strong><br />
Adoption is often rather slow to start with and nothing much visible seems to be happening. Don't let this side-track you into thrashing about switching strategies and trying lots of different things. If you are confident you are doing the right things then stick with them even if the initial results take a while to appear. However if after a few months you are still not seeing the <em>leading indicators of change</em> emerging then this is the time to review your strategy and try something different.</p>

<p><strong>10.	Be creative</strong><br />
Change Management methodologies are all well and good but don't be seduced into thinking you have to do everything by the book. Sometimes an unconventional move like having a blazing argument, sending a funny card or hiring a clown can totally unlock a situation. So always be aware that the killer intervention you need next might be one which has not yet been invented and definitely not in your change management play book!</p>

<p><strong>To experience these principles live within a Change Management game</strong> contact me (ken.thompson) at the usual email (bioteams.com) to organise a online demo.</p>

<p>Alternatively checkout the <a href="http://www.bioteams.com/Factsheet_Cohort.pdf">1-page factsheet</a> on Cohort: The Customizable Change Management game for leaders and teams.</p>

<p>Checkout some of <a href="http://www.bioteams.com/tags/change%20management">my other articles</a> on <strong>Change Management.</strong></p>

<p><BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Games, Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>

<p><br />
</p>]]>
    </content>
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</entry>

<entry>
    <title>Behavioural Economics can predict irrational human behaviour</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/12/31/behavioural_economics_can.html" />
    <id>tag:www.bioteams.com,2012://1.782</id>
    
    <published>2012-12-31T14:10:15Z</published>
    <updated>2012-12-31T14:26:39Z</updated>
    
    <summary>I have been reading about Behavioural Economics (and Behavioural Finance)...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Think Differently" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype>I have been reading about Behavioural Economics (and Behavioural Finance) through the excellent 8-minute summaries from iminds.com.  BE explains why we are systemically and predictably irrational in our economic decisions and introduces 2 terms "Bounded Rationality" and "Bounded Willpower" as limits to rationality within which we all operate.</blocktype></p>]]>
        <![CDATA[<p><img alt="Behavioural Economics" src="http://www.bioteams.com/images/behavioural_eco.jpg" width="440" height="292" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>There are 8 prevalent behavioural biases identified by BE which resonate with my previous article on <a href="http://www.bioteams.com/2012/06/28/consistently_resolving_5.html">Meta Dilemmas</a>: <ol><br />
	<li><em>Endowment Effect:</em> tendency to place more value on expected losses than expected gains (also known as Risk Aversion)</li><br />
	<li><em>Status Quo Bias:</em> tendency to stick with current state of affairs even though we can see clearly better alternatives</li><br />
	<li><em>Framing Bias:</em> tendency to draw conclusions according to the way something seems as opposed to reality</li><br />
	<li><em>Availability Bias:</em> tendency to rely on easily available information rather than seeking out harder to obtain but more accurate/relevant info</li><br />
	<li><em>Confirmation Bias:</em> tendency to prioritise evidence which accords with our pre-existing beliefs</li><br />
	<li><em>Choice Overload:</em> where we have so many options we don't make any decision</li><br />
	<li><em>Overconfidence</em>: tendency to rate ourselves more knowledgeable and skilful than we actually are</li><br />
	<li><em>Money Illusion</em>: tendency to judge prices and interest rates at nominal rates rather than taking into account inflation</li></ol></p>

<p>The article explains how the current global financial crisis could be analysed behaviourally as a large number of players in the market all succumbing to 3 main BE biases - overconfidence, confirmation bias and availability bias.</p>

<p><BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Games, Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>]]>
    </content>
<media:thumbnail url="http://www.bioteams.com/images/behavioural_eco-gallery.jpg" height="70" width="100" />
</entry>

<entry>
    <title>How the way we talk can change the way we work ... and think</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/12/29/how_the_way.html" />
    <id>tag:www.bioteams.com,2012://1.781</id>
    
    <published>2012-12-29T09:38:00Z</published>
    <updated>2012-12-30T10:32:17Z</updated>
    
    <summary>I am working through an intriguing book How the way...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Think Differently" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype>I am working through an intriguing book <strong>How the way we talk can change the way we work</strong> written by two psychologists of adult learning at the <em>Harvard Graduate School of Education</em>. The authors contend that we are naturally immune to any form of change (with our systems quickly rejecting casual changes) and to make change in ourselves and others <em>we must learn 7 new languages</em> (ways) to think and talk about change.</blocktype></p>]]>
        <![CDATA[<p><img alt="How the way we talk can change the way we work" src="http://www.bioteams.com/images/how_the_way_we.jpg" width="440" height="486" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><em>"If we want deeper understanding of the prospect of change, we must pay closer attention to our own powerful inclinations not to change"</em></p>

<p>Below is a list of the four "Internal" Language forms and the three "Social" Language forms and the old -> new language for each: <br />
                 <br />
<strong>Internal Languages</strong><br />
1. Complaint -> Commitment<br />
2. Blame -> Personal Responsibility<br />
3. New Years Resolutions -> Competing Commitments<br />
4. Big Assumptions that Hold Us -> Assumptions we Hold</p>

<p><strong>Social Languages</strong><br />
5. Prizes and Praising -> Ongoing Regard<br />
6. Rules and Politics -> Public Agreement<br />
7. Constructive Criticism -> Deconstructive Criticisms</p>

<p>The book guides the reader through the first four languages using a <strong>Four Column Technique</strong> with a column for each of the languages based on self-examination around the following questions which I have paraphrased slightly below: </p>

<p>=====================================</p>

<p>1a. What sort of things - if they were to happen more frequently - would improve your on-going development at work?</p>

<p>1b. What <strong>commitments or convictions</strong> that you hold are actually implied in your response to the previous question?</p>

<p>2. What are you doing which <strong>prevents these commitments</strong> you have identified being fully realised?</p>

<p>3. What are the <strong>competing commitments</strong>  which get in the way?</p>

<p>4. What is the <strong>big assumption</strong> which explains why you behave this way?</p>

<p>=====================================</p>

<p><strong>Finally, there is an excellent preview of the book on the Harvard website:  </strong><a href="http://www.hepg.org/her/booknote/81">How the way we talk can change the way we work.</a></p>

<p><BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Games, Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>

<p><br />
</p>]]>
    </content>
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</entry>

<entry>
    <title>Bioteams: Learning from Nature to improve Project Management </title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/12/28/bioteams_learning_from.html" />
    <id>tag:www.bioteams.com,2012://1.780</id>
    
    <published>2012-12-28T11:06:17Z</published>
    <updated>2013-02-03T20:58:04Z</updated>
    
    <summary>Fabio Padilla from Brazil has written a very interesting review...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Bioteams Features" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype><strong>Fabio Padilla from Brazil has written a very interesting review of Bioteams</strong> for his MBA thesis at the <em>Universidade Católica de Brasilia - Universa</em>. Fabio has very kindly allowed me to republish a summary of his conclusions which he has translated from the original Portuguese.</blocktype></p>]]>
        <![CDATA[<p><img alt="Bioteams: Learning from Nature" src="http://www.bioteams.com/images/bioteams_learni.jpg" width="440" height="293" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>You can download a PDF of the full thesis (Portuguese) from <a href="http://fabiopadilla.com/wp-content/uploads/Artigo-BIOTEAMS-versão-final-Fabio-Padilla-MBA-Gestão-de-Projetos-2010.pdf">Fabio's website here</a>:</p>

<p><strong>Abstract:</strong> The purpose of this paper is to present the specific case of Bioteaming, a discipline developed in the United Kingdom and based on social animals behavior, that means, those organized on societies that operate in swarms, herds or groups. When studying this topic, new ideas and solutions are introduced and explained, applied to one of the main projects management areas, which is the human resources management, with a structure, teamwork and leadership scheme that may represent the success factor in a given project.</p>

<p>Taking this discipline as the basis, the research exposed on this paper intends to answer the following question: May projects management be benefited from application of new theories and tools of software and communications based on animal behavior?</p>

<p><strong>Keywords:</strong> Biomimicry, Bioteams, Management, Organizational change, work teams, Virtual enterprise networks</p>

<p><br />
<strong>CONCLUSIONS</strong></p>

<p>Bioteaming is a new discipline that, despite on a development process, already offers a set of tools; cases of success; techniques; rules; and recommendations that are easily applicable to projects, organizations and work teams. It is evident that not every process or methodology is applicable, but it is clear that technology will help to explore many more possibilities for teams optimization with work goals. Meanwhile, having modern technology devices is useless if mental and business models are still based on old-fashioned concepts.</p>

<p>Based on the study presented in this paper, it is possible to conclude that Bioteams offer very interesting possibilities to evaluate and implement in several organizational and Project Management's aspects, especially in terms of: team collaboration and teamwork flows; leadership; communications; basic rules and conflict resolution; and about the intrinsic philosophy of work as a team.</p>

<p>The audio visual resources along with the learning and diagnostic tools made available by the Bioteams are very practical and relatively easy to use. Event though, it is good to mention the tip that Thompson remarks about not to start the process with trainings of specific software or communications systems lessons; "there is no a standard roadmap to apply Bioteams, the best way to use the techniques is the "Just-in-time", in the context of current problems and opportunities of the organization". Ideally, a diagnostic is the starting point from a company to know its vision, current business and work teams characteristics. Only after this initial evaluation it is possible to know if the Bioteams model is recommended and if the structure and resources are appropriate to apply it without disruptions. The successful application of Bioteams is not purely organizational and technological; it must have a strategic and projects management vision supporting its implementation.</p>

<p>Case studies and practical experience show, so far, that the three areas or projects types where Bioteams perform better are: business networks -with remarkable performance on Virtual Enterprise Networks (VEN), briefly described in this paper also- fans/supporters communities and virtual or mobile teams.</p>

<p>Nature is an endless source of ideas, however, not of resources, which are finite and, in several cases, closer to depletion. New disciplines like Biomimicry are a warning call to understand that we cohabit in a planet with limited resources, so we must use our intelligence without arrogance. Human subsistence could be at serious risk if development vision is not changed radically, along with design, products' life cycles and material's sources.</p>

<p>Even if we were able to emulate the smart and unbelievably effective organizational structures of nature, human being has interests and freedom of choice, which is commonly blended with personal desires and beliefs. Hence the importance to develop new models, or at least, to increase the number of tools available for human resources management, beyond the traditional "Command and Control", to create truly commitment among the members of our team, with the projects, the work to be done and the organizations we all belong to.</p>

<p>The world and the current projects, in the midst of knowledge era and information revolution, increasingly require that collective leadership is developing within the organizations. Rigid models, with strong hierarchy and processes hindered by bottlenecks or excessively dependent on a single leader, are not able to survive anymore in the modern times of quick adaptation because additional costs related with those old practices would end up turning unviable, or at least highly inefficient, both the organization and its managers.</p>

<p>The Virtual Enterprise Networks (VEN) represent an example of Bioteam, with a proven success as a business model for small and medium enterprises, giving them virtual scale and operational capabilities similar to those that large companies and multinationals have, but without losing its unique characteristics of quick response; flexibility; and operational low costs.</p>

<p>The study of the Virtual Enterprise Networks is a challenge to take advantage of technology and communications and to effectively implement them in a business area or project. Whether with customers, suppliers, the entire supply chain, a prospect strategic partner or even a competitor, there are many ways to create synergies with all of them and also schemes of collaboration within a win-win frame. The key is the mind-set and the strategic use of resources that, in most cases, have been available for years.</p>

<p><strong>Fabio Padilla is an Engineer, keynote speaker and wheelchair tennis player</strong> living in Brasilia, Brazil's Capital. Training and Consulting services on Leadership, Work Safety and Sustainability. Currently enrolled in the Sustainability and Environmental Management Program at HARVARD UNIVERSITY Extension School. Fabio can be contacted at <a href="http://fabiopadilla.com/">http://fabiopadilla.com/</a><br />
</p>]]>
    </content>
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</entry>

<entry>
    <title>What&apos;s the difference between a promise and a responsibility? </title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/12/25/whats_the_difference.html" />
    <id>tag:www.bioteams.com,2012://1.779</id>
    
    <published>2012-12-25T19:57:45Z</published>
    <updated>2012-12-28T11:38:19Z</updated>
    
    <summary>In the recent UK floods we heard a lot about...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Team Leadership Development" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype>In the recent UK floods we heard a lot about defences failing and phrases being bandied about by engineers and managers such as "a once in a hundred years" event and "could never have been envisaged." However when I hear these types of explanations it always makes me think instead of the crucial differences between a <em>promise</em>,  a<em> responsibility</em> and a <em>guarantee</em>.</blocktype></p>]]>
        <![CDATA[<p><img alt="finger in the dyke" src="http://www.bioteams.com/images/whats_the_diffe.jpg" width="440" height="314" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /><br />
<strong>Image Source:</strong> www.astrococktail.com</p>

<p>Often large organisations, in the worthy name of professionalism, quality and standards, hand out responsibilities but neglect the underpinning commitments.</p>

<p><strong>Whats the difference?</strong></p>

<p>For example - a responsibility is to make sure that all maintenance is fully up to date on a flood barrier. Usually there is no shortage of people with statements such as these in their job descriptions.</p>

<p>But this is a million miles short of somebody making a promise that the barrier will not fail!</p>

<p>Do people (ideally more than one of them constituting a strong network of promises),  in the organisation hold these kind of commitments?  If they don't then things will constantly fail ....and it will be nobodies fault!</p>

<p>Does anyone in the organisation get held to account if the flood defences do fail? </p>

<p>This is not "the blame game" but in fact the vital missing ingredient in many organisation's governance and oversight systems!</p>

<p><strong>Now promises have to be held voluntarily and willingly</strong> - they cannot be ordered. So if someone is asked to hold a promise that the flood defence <u>will</u> not fail then it is perfectly reasonable for them to say that they need to discuss the "supports" which would need to be in place for them to be able to make this promise. </p>

<p><strong>This is a really valuable conversation in an organisation</strong> - what would need to happen or change for you to be able to make this promise? If this conversation is conducted well it will identify changes that nobody has really thought about and even uncover major flaws in existing designs. This is because we automatically think in a totally different way about things when we feel truely accountable for the outcomes. Anticipated promises seem to give their potential promise-holders a powerful kind of <em>instinctive x-ray vision</em> of what is missing!</p>

<p><strong>Sometimes people resist promises because they believe they are being asked to give guarantees.</strong> A promise is no more a guarantee than a responsibility is a promise! A pilot promises to fly the passengers safely to their destination and will die attempting to honour this promise but they cannot guarantee that this will always be the outcome.</p>

<p>The reality is however than no matter how professional your people are and how complete their responsibilities are unless you have their promises then you will regularly fail to live up to your implied and expected customer commitments.</p>

<p>The discipline of making and managing promises is part of a management discipline known as Commitment-Based Management (CbM). </p>

<p>You can download an excellent introductory paper on CbM published in the Harvard Business Review <a href="http://www.stratam.com/assets/articles/Promise_Based_Management_HBR.pdf">Promise-Based Management - The Essence of Execution</a> by <em>Donald Sull</em> and <em>Charles Spinosa</em>.</p>

<p><BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Games, Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>]]>
    </content>
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</entry>

<entry>
    <title>The 5 Myths of business: How they invisibly drive our thinking</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/12/19/the_5_myths.html" />
    <id>tag:www.bioteams.com,2012://1.778</id>
    
    <published>2012-12-19T13:17:36Z</published>
    <updated>2012-12-19T15:17:20Z</updated>
    
    <summary>Strategy and Business Magazine has just published an excellent in-depth...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Think Differently" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype>Strategy and Business Magazine has just published an excellent in-depth article "The Dueling Myths of Business" based on the work of  scenario planning expert <em>Betty Sue Flowers</em> who worked with Royal Dutch Shell PLC and the world of big government where she helped draft many influential scenario planning reports.</blocktype></p>]]>
        <![CDATA[<p><img alt="Myths:True or False" src="http://www.bioteams.com/images/the_5_myths_of.jpg" width="440" height="292" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><strong>In the article Flowers defines a Myth as:</strong></p>

<p>"a view of the nature of reality, so prevalent that it goes unseen. Although myths are conceived by people, they can feel like they are the only reality, and they can become the context in which events are framed. The frame people follow then affects the judgments they make."</p>

<p>Flowers identifies five dominant Myths:<ol><li><em>The Economic Myth</em> - seeking growth; </li><br />
	<li><em>The Ecological Myth</em> - seeking the health of a larger, interrelated system</li><br />
	<li><em>The Heroic Myth</em> - seeking to win</li><br />
	<li><em>The Religious Myth</em> - seeking goodness</li><br />
	<li><em>The Scientific Myth</em> - seeking truth through reason</li></ol></p>

<p><strong>Flowers gives a real example from 1995</strong> where <em>Shell</em> was applying for the right to let an old oil platform sink into the North Sea which ran into serious opposition from  <em>Greenpeace</em>. </p>

<p>In terms of myths Shell was perceived as following the <u>economic myth</u> - growth at all costs. Greenpeace, meanwhile, was motivated by a more <u>religious myth</u>: Don't pollute the ocean, period.  And to complicate everything the media was doing was being driven by the <u>heroic myth</u>, because that myth produces the best stories. To them, Greenpeace was David versus Shell's Goliath.</p>

<p>In this kind of a scenario you can see how easy it is to get into extended unproductive conflict where all sides find it very difficult to see beyond the myths to listen to each others actual positions.</p>

<p>The concept of a Myth resonates with my <a href="http://www.bioteams.com/2012/06/28/consistently_resolving_5.html">meta-dilemmas/golden rules</a> and and also the <a href="http://bioteamsmicroblog.blogspot.co.uk/2012/10/behavioural-economics-theory-explains.html">biases of bounded rationalism</a> coming out of the theory of <em>Behavioral Economics.</em></p>

<p>One of the best ways to uncover the invisible myths, meta-dilemmas and biases which might be driving teams and individuals in different directions is through <a href="http://www.iseesystems.com/community/connector/Zine/2012_December/KenThompson.aspx">simulations and (serious) game playing</a>. </p>

<p><strong>Read</strong> <a href="http://www.strategy-business.com/article/00151">The Dueling Myths of Business</a></p>

<p></p>

<p><BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Games, Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>

<p><br />
</p>]]>
    </content>
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</entry>

<entry>
    <title>The Art and Science of Resilience and Survival: 12 Rules Of Life</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/12/17/the_art_and.html" />
    <id>tag:www.bioteams.com,2012://1.777</id>
    
    <published>2012-12-17T10:29:57Z</published>
    <updated>2012-12-17T10:44:15Z</updated>
    
    <summary> In &quot;Surviving Survival&quot; Laurence Gonzales looks deeply into the...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Think Differently" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype><strong> In "Surviving Survival" Laurence Gonzales</strong> looks deeply into the mental processes that enable us to cope with the trauma that often sets in during and after a challenge to our survival. In the final chapter of the book, The Rules of Life, Gonzales outlines 12 key principles of resilience and survival: </blocktype></p>]]>
        <![CDATA[<p><img alt="Surviving Survival" src="http://www.bioteams.com/images/the_art_and_sci.jpg" width="440" height="258" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><strong>Image from</strong> <a href="http://www.deepsurvival.com/">Surviving Survival</a> by Laurence Gonzales</p>

<p><strong>1.	Want it, Need it, Have it.</strong><br />
Devote yourself to a passion such as art, your education or a cause.</p>

<p><strong>2.	Be Here Now.</strong><br />
Be mindful and experience the moment.</p>

<p><strong>3.	Be Patient.</strong><br />
"Everything takes eight times as long as its supposed to."</p>

<p><strong>4.	Be Tough.</strong><br />
Learn to suffer well as a key part of achieving psychological health</p>

<p><strong>5.	Get The Small Picture.</strong><br />
"Even those in Nazi death camps found beauty and inspiration"</p>

<p><strong>6.	Put Things In Their Place</strong><br />
Traumatic memories won't just go away - you need rituals.</p>

<p><strong>7.	Work. Work. Work</strong>.<br />
"Staying busy is the most effective means of adaptation after trauma."</p>

<p><strong>8.	See One, Do One, Teach One.</strong><br />
Do for others not for yourself alone.</p>

<p><strong>9.	Touch Someone.</strong><br />
Staying socially connected is one of the most important adaptations.</p>

<p><strong>10.	Be Grateful.</strong><br />
No matter how crazy your life is just being alive is cause for celebration.</p>

<p><strong>11.	Walk The Walk.</strong><br />
Act as if you are better.</p>

<p><strong>12.	Life is Deep; Shallow Up. </strong><br />
      Have a sense of humour </p>

<p><strong>Also check out my article on Learned Optimism</strong> <a href="http://www.bioteams.com/2012/11/25/how_to_be.html#more">How to be Resilient - Face Reality, Find Meaning, Creatively Improvise.</a></p>

<p><br />
<BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Games, Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>]]>
    </content>
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</entry>

<entry>
    <title>New Case Studies published on Bioteams Business Games</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/12/13/new_case_studies.html" />
    <id>tag:www.bioteams.com,2012://1.776</id>
    
    <published>2012-12-13T09:49:15Z</published>
    <updated>2012-12-16T14:37:25Z</updated>
    
    <summary> ISEE Systems, a leading developer of business simulation tools,...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Business Simulation" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype> <strong>ISEE Systems</strong>, a leading developer of business simulation tools, have published reviews of two of the new Bioteams online/offline collaboration games developed using the <em>ithink</em> platform. These team games enable companies to share their own best practice (learn from others) in a way that really sticks and to put staff into difficult but realistic decision-making situations where if they make a mistake it does not cost the business!</blocktype></p>]]>
        <![CDATA[<p><img alt="Business Simulation Games" src="http://www.bioteams.com/images/new_case_studie.jpg" width="440" height="330" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><strong>The first game</strong> is a "company war game" where the HR teams become the senior executive team in their own business. Over 1-2 days they run their business for 3 years and as well as making all the key operational and strategic decisions also have to deal with real issues such as competitor price changes, supplier problems and misleading media stories!</p>

<p><strong>The second game</strong> is a <em>Change Management</em> game where company teams make interventions to gain the commitment of senior executives in a company to an important new project. This game blends System Dynamics and Agent-Based Modeling techniques to represent the impact of each executive on each other based on their seniority, reputation and social networks.</p>

<p>Read the full article <a href="http://www.iseesystems.com/community/connector/Zine/2012_December/KenThompson.aspx">Playing to Learn: Bioteams Design uses iThink® to create games that teach important business lessons</a></p>

<p>Checkout my <a href="http://www.bioteams.com/tags/games">other articles about business games</a>.</p>

<p><BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Games, Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>

<p><br />
</p>]]>
    </content>
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</entry>

<entry>
    <title>Convert excel spreadsheets into online simulations and dashboards</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/12/09/convert_excel_spreadsheets.html" />
    <id>tag:www.bioteams.com,2012://1.775</id>
    
    <published>2012-12-09T19:30:59Z</published>
    <updated>2012-12-17T12:29:08Z</updated>
    
    <summary>There are two neat tools you can use to quickly...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Business Simulation" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype>There are two neat tools you can use to quickly turn excel spreadsheets into online simulations, what-if models and dashboards. They are <strong>Simulate</strong> from <em>Forio</em> and <strong>Crystal Presentation Design</strong> (formerly known as xcelsius) from <em>SAP</em>. Here's the lowdown.</blocktype></p>]]>
        <![CDATA[<p><img alt="Bioteams Questionnaire" src="http://www.bioteams.com/images/convert_excel_s.jpg" width="440" height="294" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><H2>Simulate</H2> <strong>Simulate</strong> allows you to import excel models (and also a number of other tools including ithink) and then add a user interface with a drag and drop tool enabling you to add multiple pages with objects such as text, images, sliders and charts before publishing over the web. </p>

<p>Here is a useful little <a href="http://forio.com/explore-simulate/intro-tour/">video tutorial</a> which takes you through the entire process in overview for a simple excel model.</p>

<p><strong>Simulate is free provided your models do not exceed 200 equations and you are prepared to share them with others</strong>. Simulate Basic costs $479 per year and allows you private and bigger models (up to 2000 equations) but only 1 simulation. Beyond this Simulate gets rather pricey but does allow you to create very sophisticated simulations supporting multiple users and user login.</p>

<p><br />
<H2>Crystal Presentation Design</H2> <strong>Crystal Presentation Design</strong> works in a similar way to Simulate in that you start by building your excel worksheet and then you import it to the Crystal canvas where you can start to add objects such as text, images, sliders and charts. </p>

<p>The main difference is that all Crystal development is done on the windows desktop whereas Forio development is done in a browser. Crystal offers a 30-day free trial and starts at about £70 for the entry level version going up to about £400 for the all bells and whistles version.</p>

<p>Here is an <a href="http://www.bioteams.com/tools/instant_bioteams_assessment_export.html">example model I built with Crystal</a>. As well as building dashboards Crystal is also very good at building online questionnaires (in my example a Bioteams Questionnaire) where you can instantly see charts and visualisations of the entered results.</p>

<p>Here is a <a href="https://www.youtube.com/watch?v=vnYgMhdu9Oc">short video tutorial</a> on SAP Crystal Presentation Design. </p>

<p><strong>Note that both Simulate and Crystal currently generate flash (SWF files)</strong> which means they won't run on ipads although I believe the suppliers both have plans for HTML5.</p>

<p>See also my other article: <a href="http://www.bioteams.com/2012/08/24/microsoft_excel_the.html#more">Microsoft Excel: The Bumblebee's seven most useful Excel add-ins</a></p>

<p><br />
<BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Games, Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>]]>
    </content>
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</entry>

<entry>
    <title>How to be Resilient  - Face Reality, Find Meaning, Creatively Improvise.</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/11/25/how_to_be.html" />
    <id>tag:www.bioteams.com,2012://1.774</id>
    
    <published>2012-11-25T14:10:19Z</published>
    <updated>2012-12-31T16:03:40Z</updated>
    
    <summary>Diane Koutu, writing for Harvard Business Review, suggests 3 very...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Team Leadership Development" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype><em>Diane Koutu</em>, writing for <em>Harvard Business Review</em>, suggests 3 very useful distinctions around <strong>being resilient</strong>. I like them because they addresses some of the weaknesses of otherwise excellent schools of thought such as <a href="http://www.bioteams.com/2012/03/22/learned_optimism_101.html">Martin Seligman's Learned Optimism </a>- namely that it encourages people just to soldier on and put a brave face on things and not ask for help which can be seen as failure.</blocktype></p>]]>
        <![CDATA[<p><img alt="Spring Creek Chronicles: Grouse's resilience mirrors humans' tenacity" src="http://www.bioteams.com/images/how_to_be_resil.jpg" width="440" height="307" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /><strong>Image</strong>: <a href="http://rapidcityjournal.com/sports/spring-creek-chronicles-grouse-s-resilience-mirrors-humans-tenacity/article_49858374-7a27-11e1-8b40-0019bb2963f4.html">Spring Creek Chronicles: Grouse's resilience mirrors humans' tenacity</a></p>

<p>The first thing you need to do is to face reality - denial of your difficulties is not the same as being resilient.</p>

<p>The second thing, which resonates with Viktor Frankl's findings of what made the difference between life and death in concentration camp prisioners survive (described in his book <a href="http://www.bioteams.com/2005/08/29/the_seven_beliefs.html">Man's Search for Meaning</a>) is to search for useful meaning in the difficulties.</p>

<p>Finally the third thing is to creatively improvise solutions - if it was easy you would have already sorted it!</p>

<p>To download an excellent synopsis (PDF) on <a href="http://www.nonprofitsassistancefund.org/blog/wp-content/uploads/2010/04/R0205Bp4.pdf">How Resilience Works</a></p>

<p><br />
<strong>FOR FURTHER STUDY ON THE SPECIFIC THEME OF RESILIENCE, ATTITUDE and COMMITMENT</strong> check out the 4 articles below:</p>

<p><a href="http://www.bioteams.com/2012/12/17/the_art_and.html#more">The Art and Science of Resilience and Survival: 12 Rules Of Life</a>.</p>

<p><a href="http://bioteamsmicroblog.blogspot.co.uk/2012/03/abc-equation-of-anger-management.html">The ABC Equation of Anger Management (The Ellis ABC Model)</a></p>

<p><a href="http://www.bioteams.com/2012/12/29/how_the_way.html">How the way we talk can change the way we work ... and think</a>.</p>

<p><a href="http://www.bioteams.com/2012/12/25/whats_the_difference.html">What's the difference between a promise and a responsibility?</a></p>

<p><br />
<BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Games, Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>]]>
    </content>
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</entry>

<entry>
    <title>White Label Online Change Management Game (cohort) from Bioteams Design</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/11/25/white_label_online.html" />
    <id>tag:www.bioteams.com,2012://1.773</id>
    
    <published>2012-11-25T13:08:46Z</published>
    <updated>2013-01-15T22:47:49Z</updated>
    
    <summary> Bioteams readers might be interested to know that I...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Business Simulation" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype> Bioteams readers might be interested to know that I have just launched <em>Cohort</em> - an <strong>Online Change Management Game</strong> which challenges players to explore different strategies to gain the support of a group of senior executives for a major change initiative. The game is designed to be used in leadership development workshops with up to 20 participants playing competitively in teams.</blocktype></p>]]>
        <![CDATA[<p><img alt="Online Change Management Game" src="http://www.bioteams.com/images/white_label_onl.jpg" width="220" height="219" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>The executives to be influenced can either be within your own organisation or they can be the decision-makers in an external customer organisation you are endeavouring to sell some change proposition to.The game comes preloaded with a set of executive positions and a specific change scenario.</p>

<p><strong>Three of the most powerful features of the game include:</strong><ol><li><strong>Customisation</strong>: you can easily brand and customise the game to you own methodology and knowledge of change management. You can also totally customise the change scenario and the executive profiles </li><br />
	<li><strong>Live Executives</strong>: certain executives can be nominated as live which means their interactions (and impacts) need to be role-played with a facilitator</li><br />
	<li><strong>Executive Influence</strong>: when an executive changes their attitude (up or down) this immediately impacts the other executives depending on the first executive's seniority, social connectedness and reputation.</li></ol>You can download a <a href="http://www.bioteams.com/Factsheet_Cohort.pdf">1-page factsheet on cohort</a> or get in touch with me directly to find out more.</p>

<p><BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Games, Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>]]>
    </content>
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</entry>

<entry>
    <title>From a systems perspective the UK Public Sector is totally broken! </title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/11/24/from_a_systems.html" />
    <id>tag:www.bioteams.com,2012://1.772</id>
    
    <published>2012-11-24T23:20:35Z</published>
    <updated>2012-12-28T10:16:49Z</updated>
    
    <summary>John Seddon, in his ground breaking book Systems Thinking in...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Think Differently" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype><em>John Seddon</em>, in his ground breaking book <strong>Systems Thinking in the Public Sector</strong>,  provides a harrowing view of the "value destroying and non-customer centric system" the UK Public Sector has become locked into in the last 10 years. </blocktype></p>]]>
        <![CDATA[<p><img alt="from_a_systems.jpg" src="http://www.bioteams.com/images/from_a_systems.jpg" width="220" height="203" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><strong>John identifies 5 types of waste</strong> which are rampant right across the board in the current UK public sector regime from education to health to citizen engagement:</p>

<p>1.	The costs of <strong>people spending time writing specifications</strong><br />
2.	The costs of <strong>inspection</strong><br />
3.	The costs of <strong>preparing for inspection</strong><br />
4.	The costs of <strong>specifications being wrong</strong><br />
5.	The costs of <strong>demoralisation</strong></p>

<p><strong>I have represented John's description of the problem systemically</strong> in the diagram which shows  "an arms race of distrust" as commissioner controls generate deliverer behavior which quickly reinforces commissioner distrust resulting in more draconian controls which increases deliverer distrust and so on.....<br />
<img alt="CycleofDespair.jpg" src="http://www.bioteams.com/images/CycleofDespair.jpg" width="440" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /><br />
<strong>There is no way to improve this kind of system</strong>. The way it has been setup it can only generate more and more distrust in more efficient ways!</p>

<p><em>The only thing you can do with a system like this is to try to find ways to make it <strong>run in reverse</strong> and begin reducing distrust on both sides rather than increasing it.</em></p>

<p><strong>To this end John suggests that to fix the current regime would require 4 fundamental systemic changes:</strong></p>

<p>1.	<strong>Changing the locus of control</strong> - instead of compliance people need to feel free to act in the best interests of their stakeholders<br />
2.	<strong>Inspection as one question</strong> - "What measures are you using to help you understand and improve the work?" instead of "Are your following the standard process?"<br />
3.	<strong>Learning about what works</strong> - changing the focus to understanding what works and providing information on it so that managers can decide what methods suit their circumstances<br />
4.	<strong>A better view of human nature</strong> - not assuming people are perfect or selfless but changing the whole emphasis  to "liberate public servants from the prison of suspicion and distrust that the current regime locks them into".</p>

<p>Read <a href="http://www.amazon.co.uk/Systems-Thinking-Public-Sector-Regime/dp/0955008182">Systems Thinking in the Public Sector: The Failure of the Reform Regime.... and a Manifesto for a Better Way</a> by <em>John Seddon</em> published by <strong>Triarchy Press</strong> 2008</p>

<p><br />
<BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>

<p></p>

<p></p>

<p></p>

<p><br />
</p>]]>
    </content>
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</entry>

<entry>
    <title>The five major theories of how people &quot;learn&quot;: a synopsis</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/11/05/the_five_major.html" />
    <id>tag:www.bioteams.com,2012://1.771</id>
    
    <published>2012-11-05T08:30:40Z</published>
    <updated>2012-11-05T10:03:52Z</updated>
    
    <summary>Carlton Reeve has written an excellent series of five articles...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Think Differently" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype><em>Carlton Reeve</em> has written an excellent series of five articles in <strong>Play with Learning</strong> which compares and contrasts the 5 main theories of learning (<em>Behaviourism, Cognitivism, Constructivist, Experientialism and Social Learning</em>) which underpin personal learning. Carlton also identifies different computer games founded on each theory. I have produced a short synopsis here with links to the 5 original articles which are well worth studying. </blocktype></p>]]>
        <![CDATA[<p><img alt="The 5 major theories of learning" src="http://www.bioteams.com/images/the_five_major.jpg" width="440" height="332" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>Over the years, academics have proposed a number of theories to describe and explain the learning process - these can be grouped into five broad categories:</p>

<p><em>1.	Behaviourist<br />
2.	Cognitivist<br />
3.	Constructivist<br />
4.	Experiential<br />
5.	Social and contextual</em></p>

<p><strong>If you are designing a learning intervention you can use this to assess how well the intervention covers "learning fundamentals" identified by each of the theories.<br />
</strong></p>

<p><strong>Behaviourism</strong><br />
Key <em>behaviourist</em> thinkers including <em>Thorndike, Pavlov and Skinner</em> have hypothesized that learning is a change in observable behaviour caused by external stimuli in the environment.  The key principle of Behaviourism is the reward or punishment of a new behaviour, commonly described as the 'carrot and stick' approach to learning. <a href="http://playwithlearning.com/2012/01/06/behaviourism-and-games/">More....</a></p>

<p><strong>Cognitivism </strong><br />
<em>Cognitivism</em> replaced <em>Behaviourism</em> as the dominant learning paradigm in the 1960s and proposes that learning comes from mental activity such as memory, motivation, thinking and reflection.  Cognitivism focuses on the transmission of information from someone who knows (such as an 'expert' as opposed to facilitators) to learners who do not know.  <a href="http://playwithlearning.com/2012/01/11/cognitivism-and-games/">More ....</a></p>

<p><strong>Constructivism</strong><br />
From the <em>constructivist</em> perspective, learning is not a stimulus-response phenomenon as described by <em>Behaviourism</em>, rather it requires self-regulation and the building of conceptual structures through reflection and abstraction. The learner takes an active role in constructing his own understanding rather than receiving it from someone who knows, learning through observation, processing and interpretation. <a href="http://playwithlearning.com/2012/01/20/constructivism-and-games/ personalising the information into knowledge">More ....</a></p>

<p><strong>Experientialism</strong><br />
One of the key theorists of <em>experiential learning</em> is<em> David Kolb</em> who developed his experiential model, as opposed to a purer cognitive which formally recognised that people learn from experience and described learning as following a cycle of experiential stages. <a href="http://playwithlearning.com/2012/01/26/experiential-learning-and-games/">More....</a></p>

<p><strong>Social and Contextual</strong><br />
In the <em>Social and Contextual</em> approach, learning does not occur solely within the learner, but in the group and community in which they work.  Learning is a shared process which takes place through observing, working together and being part of a larger group, which includes colleagues of varying levels of experience, able to stimulate each other's development. <a href="http://playwithlearning.com/2012/02/08/social-learning-and-games/">More....</a></p>

<p><em>Carlton Reeve</em> blogs at <a href="http://playwithlearning.com">Play with Learning</a>.</p>

<p></p>

<p><br />
</p>]]>
    </content>
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</entry>

<entry>
    <title>How to assess Power and Influence: a simple but effective method</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/10/21/how_to_assess.html" />
    <id>tag:www.bioteams.com,2012://1.770</id>
    
    <published>2012-10-21T21:23:19Z</published>
    <updated>2012-12-28T10:15:59Z</updated>
    
    <summary> When we are dealing with change we need to...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Think Differently" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype> When we are dealing with change we need to be able to make quick but robust assessments of the power/influence of the different players. My colleague, <a href="http://www.andrewconstable.com">Andrew Constable</a>, has developed a concise but comprehensive approach to assessing power which he calls <strong>the 8P's of Power</strong>.</blocktype></p>]]>
        <![CDATA[<p><img alt="Power Poster" src="http://www.bioteams.com/images/how_to_assess_p.jpg" width="440" height="369" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><H2>The 8 P's of Power by Andrew Constable</H2></p>

<p><strong>1. Positional</strong><br />
Relates to position in the organisational hierarchy, and where the role sits in relation to other roles. Refers to the formal authority attached to a particular role. Indicators can include job title, location and type of office space etc.</p>

<p><strong>2. Professional</strong><br />
Refers to the expertise and knowledge an individual possesses, which has been accumulated over time. Indicators are formal educational qualifications (academic, professional and vocational), membership of professional bodies etc.</p>

<p><strong>3. Past</strong><br />
This is an individual's track record - the sum of experience and achievements, successes and failures gained over time. It also includes the reputation of the person - what people say about him/her, what she/he is known for.</p>

<p><strong>4. Personal</strong><br />
The collection of personal attributes, attitudes, skills and competencies that an individual carries with them, regardless of the formal roles they fulfil. This includes their character and personality, as well as transferable skills such as communication, listening, presenting, time management etc.</p>

<p><strong>5. Political</strong><br />
This refers to the connections a person has, both formal and informal, which can be made use of, explicitly or implicitly, in order to influence events and get things done. It is primarily about the relationships the individual has with others, and includes the ability to network effectively, internally and externally.</p>

<p><strong>6. Performance</strong><br />
This describes an individual's current contribution to the organisation, as perceived by others. It is reflected formally through performance review processes, and informally through the 'currency' the person has at this time. This can change quickly and dramatically.</p>

<p><strong>7. Presence</strong><br />
Probably the most difficult to describe - it refers to the impact an individual has on others when they walk into a room, talk to others etc. It has a physical dimension to it - how someone carries him/herself, sits etc, but it is not necessarily about physical size itself.</p>

<p><strong>8. Purse-strings</strong><br />
If an individual has a large budget or is able to authorise significant expenditure, then this provides them with a certain amount of power. This is closely linked with the formal role the person has, and is probably the source of power that the individual is least likely to be able to influence.</p>

<p>© <a href="http://www.andrewconstable.com/">Andrew Constable</a> 2006 </p>]]>
    </content>
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</entry>

<entry>
    <title>Behavioural game design: A Review of popular Gamification Techniques </title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/10/01/behavioural_game_design.html" />
    <id>tag:www.bioteams.com,2012://1.769</id>
    
    <published>2012-10-01T12:53:12Z</published>
    <updated>2012-12-28T11:29:13Z</updated>
    
    <summary>Gamification, the use of game play mechanics for non-game applications,...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Think Differently" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype><strong>Gamification, the use of game play mechanics for non-game applications</strong>, is a very topical area with many enterprises exploring how they might use it to generate new levels of engagement with their staff or customers (current and prospective). In this article I review some popular gamification approaches/techniques and provide a reading list for further study. I cover 4 key aspects of Gamification:  Objectives, Frameworks, Building Blocks and Implementation Risks/Mitigations.</blocktype></p>]]>
        <![CDATA[<p><img alt="Game Frame" src="http://www.bioteams.com/images/behavioural_gam.jpg" width="440" height="416" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /><br />
<strong>Image: </strong>Game Frame by Aaron Dignan</p>

<p><H2>Gamification Objectives</H2></p>

<p>In <em>Charles Coonradt's</em> book, "The Game of Work" [1] written in 1984, he asks himself the big question:</p>

<p>"<em>Why would people pay for the privilege of working harder at their chosen sport or recreational pursuit than they would work at a job where they were being paid?"</em></p>

<p>Coonradt's answer was to develop five key principles which arguably birthed the whole Gamification<strong> concept:<br />
<ol><br />
	<li>Clearly defined goals</li><br />
	<li>Better scorekeeping and scorecards</li><br />
	<li>More frequent feedback</li><br />
	<li>A higher degree of personal choice of methods</li><br />
	<li>Consistent coaching</li><br />
</ol></strong></p>

<p>Recently The Economist (Nov 2012) ran an article <a href="http://www.economist.com/news/business/21565926-video-games-are-behind-latest-fad-management-more-just-game?fsrc=scn/tw_ec/more_than_just_a_game">More than just a game</a> which reviews a new book on gamification (<a href="http://wdp.wharton.upenn.edu/books/for-the-win/">For the Win</a>) from the Wharton Business School.  </p>

<p>There are a number of potential risks and "rabbit holes" around gamification and a good </strong>"gamification gameplan" is to always keep Coonradt's 5 principles at the centre of your thinking.</p>

<p>One other important consideration [2] is that there are generally two inhibitors to any new desired behavior - <strong>volition (motivation)</strong> and <strong>faculty (skills)</strong>. If you do not understand the players in the game then how can you select the right levers? </p>

<p><br />
<H2>Gamification Frameworks</H2></p>

<p>In the 2011 book "Game Frame" [2] <em>Aaron Dignan</em> proposes a very useful "Game Frame" on 1-page which identifies the main components involved in designing a behavioural game (see main figure). Aaron also offers a useful 9-step process covering:</p>

<p>1.	Activity<br />
2.	Player Profiles<br />
3.	Objectives (ultimate)<br />
4.	Skills <br />
5.	Resistance (aka meaningful complexity)<br />
6.	Resources<br />
7.	Skill Cycles (and feedback loops)<br />
8.	Outcomes (short-term goals)<br />
9.	Play-Test-Polish</p>

<p>"Game Frame" is one of the best books I have read on <em>Gamification</em> - under 200 pages but full of useful examples and guidelines. I would recommend it.</p>

<p><em>Kevin Werbach</em> at <em>Wharton Business School</em> offers a robust 6-step process (A Gamification Design Framework [3]) with the following steps which are well described and supported by a set of videos:</p>

<p>1.	Define business objectives<br />
2.	Delineate target behaviours<br />
3.	Describe your players<br />
4.	Devise activity loops<br />
5.	Don't forget the fun! <br />
6.	Deploy the appropriate tools</p>

<p>Both frameworks offer different spins/sequencing on a more generic 4-step gamification process, ie:</p>

<p>1.	Scope out the area and set the business objectives for improvement<br />
2.	Define the changes you want to see in players skills, behaviours and attitudes<br />
3.	Profile the players to understand their motivations, preferences, interests and barriers<br />
4.	Iteratively design, build and test the behavioural game in collaboration with the players</p>

<p><br />
<H2>Gamification Building Blocks</H2></p>

<p>A chapter in "Game Frame" [2] is dedicated to exploring (with good examples) how to employ each of 19 different  "Gamification Building Blocks" in behavioural game design:</p>

<div style="text-align: center;">Targets -------Puzzles-------Currency--------Points

<p><br />
Competition-------Novelty--------Renewal--------Sensation</p>

<p>Chance-------Levels--------Forced Decisions--------Recognition</p>

<p>Time Pressure-------	Social Pressure--------Data--------Status</p>

<p>Scarcity-------Teamwork--------Progress	<br />
</div></p>

<p><br />
<em>Badgeville </em>[4], a major US Gamification Technology Vendor,  suggest a similar set of gamification elements as being key components of their  "Behaviour Platform" for supporting Game Mechanics covering:<br />
 <br />
1.	<strong>Points</strong> - Assign points for specific high value behaviours and achievements. <br />
2.	<strong>Achievements</strong> - Provide positive reinforcement for high-value user behaviours. <br />
3.	<strong>Levels</strong> - Signify levels of engagement across a company's ecosystem. <br />
4.	<strong>Missions</strong> - Create set of behaviours for users to perform to unlock specific rewards <br />
5.	<strong>Contests</strong> - Create a set of missions, and reward those who finish most quickly or effectively <br />
6.	<strong>Leaderboards</strong> -- Show people know where they stand as relative to their peers. <br />
7.	<strong>Notifications</strong> - Encourage engagement when users perform a desired behaviour<br />
8.	<strong>Anti-Gaming Mechanics</strong> - Set limits on how often a behaviour can be rewarded </p>

<p>One of the risks of these "magic bullet lists" is <em>mechanism-centred design</em> which is addressed in the next section.</p>

<p><br />
<H2>Gamification Implementation Risks and Mitigations</H2></p>

<p>In an excellent June 2012 paper [5] <em>Scott Nicoloson</em> of <em>Syracuse University</em> addresses one of the main criticism of popular models of gamification that they can reduce the internal motivation users have for the activity by replacing internal motivation with external motivation.  </p>

<p>A consequence of this is that organizations <em>naively adopting gamification</em> approaches may be creating potential long-term negative impacts further down the line for themselves.</p>

<p>Nicholson goes on to identify <strong>5 important design controls</strong> to achieve "Meaningful Gamification":</p>

<p><strong>1.	Organismic Integration</strong><br />
If too many external controls are incorporated the user can have negative feelings about the activity. "To avoid negative feelings, the game-based elements of the activity need to be meaningful and rewarding without the need for external rewards". </p>

<p><strong>2.	Situational Relevance</strong><br />
Without involving the user, there is no way to know which of the different potential gamification goals are relevant to them.  "In a points-based gamification system, the goal of scoring points is less likely to be relevant to a user if the activity that the points measure is not relevant to that user". </p>

<p><strong>3.	Multiple Paths</strong><br />
Providing multiple ways to progress within the game allows users to select those which are most meaningful to them. "A scoring system that has no deeper connection to the underlying activity than quantification provides no way for a user to make a meaningful connection to the activity". </p>

<p><strong>4.	User Defined Goals</strong><br />
"One of the ways to make gamification experiences more meaningful is to allow players to set their own goals in a way which supports both long and short-term achievements". </p>

<p><strong>5.	Integration within a User-Centred Design</strong><br />
"The opposite of meaningful gamification would be meaningless gamification, and at the heart of meaningless gamification is <strong>organization-centred design</strong>".  Another threat to meaningful gamification is <strong>mechanism-centred design</strong> where game designers see a new or interesting game mechanism and simply decide to build it in instead of designing around the user. </p>

<p><em>Audrey Crane</em> of <em>DesignMap</em> [6] describes 4-levels of gamification in a framework which could be useful in guarding against the risk of mechanism-centred design:</p>

<p>1.	<strong>Cosmetic</strong>: adding game-like visual elements or copy (usually visual design or copy driven)<br />
2.	<strong>Accessory</strong>: wedging in easy-to-add-on game elements, such as badges or adjacent products (usually marketing driven)<br />
3.	<strong>Integrated</strong>: more subtle, deeply integrated elements like % complete (usually interaction design driven)<br />
4.	<strong>Basis</strong>: making the entire offering a game (usually product driven)</p>

<p><br />
<H2>Criticisms of Gamification from a Learning Perspective</H2></p>

<p><em>Carlton Reeve</em> in an excellent article <em>Behaviourism and Games</em> [7] (which reviews the 5 major learning theories) describes how computer games often use Behaviorialist principles in the way they offer reward or punishment for the player's behaviour.  </p>

<p>"In behaviourist theory, a reward or positive reinforcer is anything that increases the frequency of a behaviour.  Conversely, punishment or negative reinforce is something that decreases the frequency of a behaviour.  The strict (narrative) structure and scheduling of rewards is classic behaviourism and characterises many games".</p>

<p>Reeve goes on the argue that "some commentators including the Georgia Institute of Technology professor, Ian Bogost, argue that gamification is a product of a simplistic Behaviourist approach to game design". According to Game designer, Jon Radoff </p>

<p><em>"The behaviorist approach to games channels inquiry away from the harder problems of immersion, cooperation and competition that is so important to creating successful game experiences."</em></p>

<p><br />
<H2>Gamification Review: Conclusions</H2></p>

<p>Gamification is an area with high potential rewards but also a number of significant risks if undertaken naively. There are a number of well-defined gamification frameworks/toolsets available which have been tried and tested to varying degrees. </p>

<p>There is really no good reason to invent another framework and, in fact, this could significantly increase the risk of gamification project failure.  The best approach is to adopt one of these existing frameworks or develop a 'mix and match' approach blending the best parts of more than one.</p>

<p><br />
<H2>GAMIFICATION READING LIST/REFERENCES</H2></p>

<p><br />
[1]        5 Gamification Rules from the Grandfather of Gamification, Interview with Charles Coonradt, the author of "The Game of Work" in Forbes Magazine Sept 2012<br />
<a href="http://www.forbes.com/sites/kenkrogue/2012/09/18/5-gamification-rules-from-the-grandfather-of-gamification/">http://www.forbes.com/sites/kenkrogue/2012/09/18/5-gamification-rules-from-the-grandfather-of-gamification/<br />
</a></p>

<p>[2] 	Game Frame - Using Games as a Strategy for Success Aaron Dignan, Free Press 2011<br />
<a href="http://gameframers.com/">http://gameframers.com/</a></p>

<p>[3] 	Gamification 7 - A Gamification Design Framework - Kevin Werbach - Wharton Business School<br />
<a href="http://irez.me/2012/09/26/gamification-design-framework/">http://irez.me/2012/09/26/gamification-design-framework/</a></p>

<p>[4] 	Gamification | Badgeville Website<br />
<a href="http://badgeville.com/main/gamification">http://badgeville.com/main/gamification</a></p>

<p> [5] 	A User-Centred Theoretical Framework for Meaningful Gamification by Scott Nicoloson Syracuse University June 2012<br />
<a href="http://scottnicholson.com/pubs/meaningfulframework.pdf">http://scottnicholson.com/pubs/meaningfulframework.pdf</a></p>

<p>[6] A Gamification Framework for Interaction Design - Audrey Crane, UX Magazine May 2011<br />
 <a href="http://uxmag.com/articles/a-gamification-framework-for-interaction-designers">http://uxmag.com/articles/a-gamification-framework-for-interaction-designers</a></p>

<p>[7] Behaviourism and Games - Carlton Reeve, Play with Learning Jan 2012<br />
<a href="http://playwithlearning.com/2012/01/06/behaviourism-and-games/">http://playwithlearning.com/2012/01/06/behaviourism-and-games/</a></p>

<p><BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>

<p></p>

<p><br />
</p>]]>
    </content>
<media:thumbnail url="http://www.bioteams.com/images/behavioural_gam-gallery.jpg" height="70" width="100" />
</entry>

<entry>
    <title>A practical framework for change - head, hearts, hands &amp; feet</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/09/13/a_practical_framework.html" />
    <id>tag:www.bioteams.com,2012://1.768</id>
    
    <published>2012-09-13T12:59:03Z</published>
    <updated>2012-12-28T10:06:42Z</updated>
    
    <summary>The late Stephen Covey always reminded us that &quot;the main...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Think Differently" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype>The late Stephen Covey always reminded us that "the main thing was to keep the main thing the main thing !" However when you think about "Change Management" you could be excused for thinking its all about detailed road maps and large tomes of procedures and checklists. These are all important but sometimes they can also sadly distract from the whole point of the exercise. To stop you falling into this trap I offer you my easy to remember 4 point mental checklist based on the human body to help you constantly check that you have not been "detail distracted"!</blocktype></p>]]>
        <![CDATA[<p><img alt="A practical framework for change - head, hearts, hands & feet" src="http://www.bioteams.com/images/a_practical_fra.jpg" width="440" height="333" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><strong>1. HEAD</strong><br />
Is there a compelling reason for change - merely a good reason for change is not enough? The term "burning platform" comes to mind. By <u>not</u> changing you must be exposing your enterprise to a major threat or walking away from a major opportunity. </p>

<p>There must be a sound economic reason for change which can be succinctly and clearly articulated and accepted by the leaders of the enterprise.</p>

<p><br />
<strong>2. HEART</strong><br />
Heart is all about the "appetite" for change in the key leaders. I have seen so many change initiatives with great HEAD flounder because the key leaders did not want it enough or thought that a compelling reason was somehow enough. Unlike HEAD, HEART is an on-going challenge - you need to establish it in the first place and then keep it alive until the change is truly bedded in. </p>

<p>So how you establish it? The first step is through frank 1:1 conversations to establish the individual appetite of the key leaders. This needs to be done sensitively as the objective is not to sign them all up but to find out where they really are!</p>

<p><br />
<strong>3. HANDS and FEET</strong><br />
If you have the HEAD and the HEART then you need the How and the Who This is where the HANDS and FEET come in. HANDs concerns how the change will be brought about. In a nutshell HANDS is about the plan for the new processes, systems, incentives, practices, success measures and required behavior changes. Does the plan or proposed plan cover all the bases? Is the work already done an adequate basis for change or will it need reworked or binned? </p>

<p>Finally the FEET, or HEELS if you simply must have alliteration,  represents the feet on the ground to project manage the change. I have never yet seen a change successfully delivered without a competent project manager working to a public and serious deadline the achievement of which is linked to their personal performance review/remuneration and with adequate personal time and access to additional resources as required to make it happen.</p>

<p><strong>So to ensure you don't forget the whole point of change management </strong>as you wade through the detail just  remember your own <em>body </em>and your 4 vital organs/limbs - <strong>HEAD, HEART, HANDS and FEET</strong>!</p>

<p><br />
<BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>]]>
    </content>
<media:thumbnail url="http://www.bioteams.com/images/a_practical_fra-gallery.jpg" height="70" width="100" />
</entry>

<entry>
    <title>Bioteams develops unique Social Media Impact Forecasting Simulator</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/08/31/bioteams_develops_unique.html" />
    <id>tag:www.bioteams.com,2012://1.766</id>
    
    <published>2012-08-31T21:32:27Z</published>
    <updated>2012-12-13T10:31:37Z</updated>
    
    <summary>I am pleased to announce the development of a unique...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Social Networking" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype>I am pleased to announce the development of a unique <em>Business Social Media Impact Forecasting Simulator</em> which provides a simple but scientific approach to developing clear and credible forecasts of <strong>the impact including financial benefits of social media campaigns</strong> <u>before</u> they are undertaken.  </blocktype></p>]]>
        <![CDATA[<p><img alt="bioteams_launch.jpg" src="http://www.bioteams.com/images/bioteams_launch.jpg" width="440" height="330" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><strong>The Business Social Media Impact Forecasting Simulator</strong> is fully web-based and supports the development and deployment of multiple content/media over multiple channels (such as <em>Twitter, Facebook, YouTube, LinkedIN</em>, Web and email) to a defined schedule. The tool requires <em>Adobe Flash</em> and also runs well on <em>Android</em> Tablets.</p>

<p>A key aspect of the simulator is that, as well as forecasting all the key social interactions such as <strong>views, likes, reposts and follows</strong>, it also estimates the costs and the value to the organisation of the campaign and shows how this develops graphically over time.  It is possible to profile campaigns over time to allow build-up periods and to tailor channel response rates, for example, to allow for seasonality and other temporary factors such as advertising campaigns. </p>

<p><strong>The free version of the simulator is fully functional</strong> but is limited to 6 month campaigns, 4 content types and 4 owner channels. The full version of the tool as well as being unlimited in this respect also provides full reports and charts plus the ability to tailor the tool, run weekly campaigns and import from and export to <em>Microsoft Excel</em>.</p>

<p><strong>The simulator is ideal</strong> for organisations who are managing their own social media campaigns and for agencies and consultancies who are planning and managing social media campaigns on behalf of their clients.</p>

<p>View a short <a href="https://vimeo.com/48903516">Screencast</a> of the Simulator. </p>

<p>Click <a href="http://bioteamsapps.com/netsim/netsims/ken.thompson/smprodemo/index.html">this link</a> to access the free version of the Business Social Media Impact Forecasting Simulator.</p>

<p><strong>For further enquiries</strong> contact ken.thompson at Bioteams.com.</p>

<p> <br />
</p>]]>
    </content>
<media:thumbnail url="http://www.bioteams.com/images/bioteams_launch-gallery.jpg" height="70" width="100" />
</entry>

<entry>
    <title>Microsoft Powerpoint: The Bumblebee&apos;s 3 most useful PPT add-ins</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/08/27/microsoft_powerpoint_the.html" />
    <id>tag:www.bioteams.com,2012://1.765</id>
    
    <published>2012-08-27T16:55:11Z</published>
    <updated>2012-09-22T09:22:33Z</updated>
    
    <summary>In an earlier article, The Bumblebee&apos;s 7 most useful Excel...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Visualization/Analytics" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype>In an earlier article, <a href="http://www.bioteams.com/2012/08/24/microsoft_excel_the.html">The Bumblebee's 7 most useful Excel add-ins</a>, I shared my 7 most useful excel add-ins. Here I share my 3 most useful Powerpoint add-ins - Acoolsoft PPT to Video, iSpring and PPT2HTML. Like excel add-ins once you install them they become available within the powerpoint menus. Unfortunately none of these are free but sometimes you get what you pay for.</blocktype></p>]]>
        <![CDATA[<p><img alt="microsoft_power.jpg" src="http://www.bioteams.com/images/microsoft_power.jpg" width="220" height="220" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /><br />
<strong>Acoolsoft PPT to Video (paid)</strong></p>

<p>Website: <a href="http://www.acoolsoft.com/powerpoint-to-video-overview.html">http://www.acoolsoft.com/powerpoint-to-video-overview.html</a></p>

<p><strong>PPT to Video</strong> converts powerpoint files into videos in all the main formats including AVI, WMV, MPEG, MP4, MOV and is a great way of creating a video quickly and cheaply before you upload it to Youtube or Vimeo. What's neat is that <strong>PPT to Video</strong> also manages to preserve your animations and transition effects from your original PowerPoint presentation.</p>

<p><br />
<strong>iSpring (free and paid)</strong></p>

<p>Website: <a href="http://www.ispringsolutions.com">http://www.ispringsolutions.com</a></p>

<p><strong>iSpring</strong> converts your powerpoint presentations into flash videos which you can share on the web. Here is a link to some sample demos. There is a good <a href="http://www.m62.net/powerpoint-training/presentation-software/powerpoint-to-flash-conversion-software-review/">review by m62</a> of <strong>iSpring </strong>versus two other Powerpoint to Flash conversions programs which concludes "<strong>iSpring Presenter</strong> is far and away more pleasant and intuitive, and a few hundred dollars cheaper. The viewer experience is slightly less customisable than with Articulate's package, but iSpring delivers flexibility where it's needed most, and without any hunting around.  Powerful as they are, both iSpring programs feel completely unintimidating at the publishing stage and make it very easy to set up the exact format, size and quality that you need". </p>

<p><br />
<strong>PPT2HTML (paid)</strong></p>

<p>Website: <a href="http://www.pptools.com/products.htm">http://www.pptools.com/products.htm</a></p>

<p><strong>PPT2HTML</strong> is probably my favourite Powerpoint add-in. It allows you to create a web-page in Powerpoint with lots of embedded hyperlinks and then it converts the page to html which you can upload to your server. The only small problem I have is that <strong>PPT2HTML</strong> does not seem to convert "mailto" email links correctly so you need to go into the converted html and put them in by hand but this is no big deal.</p>

<p><BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>

<p></p>

<p><br />
</p>]]>
    </content>
<media:thumbnail url="http://www.bioteams.com/images/microsoft_power-gallery.jpg" height="70" width="100" />
</entry>

<entry>
    <title>Microsoft Excel: The Bumblebee&apos;s seven most useful Excel add-ins</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/08/24/microsoft_excel_the.html" />
    <id>tag:www.bioteams.com,2012://1.764</id>
    
    <published>2012-08-24T16:03:05Z</published>
    <updated>2012-12-09T20:02:14Z</updated>
    
    <summary>There are a plethora of excel add-Ins out there, many...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Visualization/Analytics" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype>There are a plethora of excel <em>add-Ins</em> out there, many of which aim to improve or extend a feature which excel already performs. I am not much interested in these but what I am interested in is add-ins which enable you to do something really useful which you cannot currently do in excel. In this article I introduce <strong>seven excel add-ins</strong> which meet this criterion  - <em>NodeXL, Solver, Rainbow, Spreadsheet Converter, Crystal Ball,  Fractal Maps</em> and <em>XCell Compiler</em>.</blocktype></p>]]>
        <![CDATA[<p><img alt="the_bumblebees_1.jpg" src="http://www.bioteams.com/images/the_bumblebees_1.jpg" width="440" height="420" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /><strong>Image:</strong> A fractal map of retail sales data</p>

<h2>First here are my top 3 <u>free</u> excel add-ins</H2>

<p><strong>NodeXL: How do I analyse network data quickly and visually?</strong><br />
Website: <a href="http://nodexl.codeplex.com/">http://nodexl.codeplex.com/</a></p>

<p><strong>NodeXL</strong>, a free third party add-in,  turns excel into a powerful Social Network Analysis (SNA) tool which allows you to do a comprehensive analysis of social network data in the form of network maps. <strong>NodeXL</strong> also calculates key network metrics such as <em>Degrees Centrality, In-Betweeness</em> and <em>Closeness</em>. With <strong>NodeXL</strong> you simply import your network data in various forms (known as <em>sociographs</em>) and then manipulate it in excel.<br />
 </p>

<p><strong>Solver: What is the optimum solution to my model? </strong><br />
Website: <a href="http://www.solver.com/">http://www.solver.com/</a></p>

<p>Many spreadsheets take the form of a set of input decisions which then interact to produce a set of outcomes over time. For example,  the percentage we could invest in different sales activities for different products or channels all of which add up to a total annual sales or profits figure. But what is the best combination? <strong>Solver</strong> is a free add-in which ships with every copy of Excel but is not automatically installed - you need to enable it from the options menu. <strong>Solver</strong> can be massively useful in supporting planning or strategy as it can automatically vary your input decision cells thousands of times subject to whatever constraints you specify until it finds the optimum value of a specified cell (e.g. Total Sales or Total Profits). If <strong>Solver</strong> is not enough for you there are a whole host of paid upgrades available from <em>Frontline Systems</em>.</p>

<p><br />
<strong>Rainbow: How can I make this spreadsheet less of a maintenance nightmare?</strong><br />
Website: <a href="http://www.themodelanswer.com/">http://www.themodelanswer.com/</a></p>

<p><strong>Rainbow</strong> is a clever piece of spreadsheet auditing software which offers a free personal version as well as paid versions. <strong>Rainbow</strong> allows you to check a spreadsheet for unnoticed errors or bad practice which will cause problems somewhere down the line. As well as error detection <strong>Rainbow</strong> also helps you to restructure and colour code a spreadsheet to make it easier to maintain.</p>

<p><br />
<H2>Next my top 4 <u>paid</u> excel add-ins</H2></p>

<p><strong>Spreadsheet Converter: How do I turn this spreadsheet into a full web application?</strong><br />
Website: <a href="http://www.spreadsheetconverter.com">http://www.spreadsheetconverter.com</a></p>

<p><strong>Spreadsheet Converter</strong> allows you to deploy spreadsheets as full-blown web-based applications or web apps solutions without having to recode them. <strong>Spreadsheet Converter</strong> is designed for applications which gather input values in forms which can then be processed in situ or sent over the web to dedicated back-end applications (e.g. survey and questionnaire type applications).</p>

<p><br />
<strong>Crystal Ball: What are the range of outcomes in my data? </strong><br />
Website: <a href="http://www.oracle.com/crystalball">http://www.oracle.com/crystalball</a></p>

<p><strong>Crystal Ball</strong> is a tool from the massive <em>Oracle Corporation</em> which is broadly similar to Solver but provides additional functionality to allow you to fire different distributions of input numbers at a spreadsheet to test different solutions for risk and probability. <strong>Crystal Ball</strong> also allows you to perform standard complex analyses such as <em>Monte Carlo simulations</em>.</p>

<p><br />
<strong>Fractal Maps for Excel: Can I see my data in a more compelling way than excel charts?</strong><br />
Website: <a href="http://www.fractaledge.com">http://www.fractaledge.com</a></p>

<p><strong>Fractal Maps for Excel </strong> is a powerful add-in which allows you to produce fractal map representations from your data. Fractal maps are a new data visualisation technique which are particularly useful for showing instantly how hierarchical and matrix data is structured. Think 3-D Pie Charts on steroids!</p>

<p><br />
<strong>XCell Compiler: How can I distribute my spreadsheet securely as a standalone executable program?</strong><br />
Website: <a href="http://www.doneex.com">http://www.doneex.com</a></p>

<p>It's a well known fact that excel password protection stinks. If you do an internet search you will quickly find a free excel password cracker which will decode the passwords in a spreadsheet in a matter of seconds. It's not really a problem if you are sharing material with your colleagues but say you are selling a commercial spreadsheet with valuable intellectual property embedded in it which would be compromised if your users could get at your formulae. Or you might have built a spreadsheet for a customer where you have used existing routines which you do not want to be copied. </p>

<p>Enter Stage left <strong>XCell Compiler</strong> which allows you to compile any Excel spreadsheet into an EXE application with securely hidden formulas in binary format and protected VBA code. It also allows you to add your own splash, icon and end user license agreement (EULA). <strong>XCell Compiler</strong> allows you to provide royalty free distribution of your compiled EXE, which doesn't require any pre-installed Run-Time libraries. It also allows you to restrict the time period of usage for your compiled Excel workbook which is useful if say you wish to offer a 30-day trial. If you need professional protection of your excel IP then <strong>XCell Compiler</strong> really is a <em>no-brainer</em> - none of the other alternatives come close - I have checked them out.</p>

<p><strong>So these are my seven most useful free and paid excel add-ins as at August 2012 - I would love to get readers views on other products to add to my list!</strong></p>

<p><br />
<BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>

<p><br />
</p>]]>
    </content>
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</entry>

<entry>
    <title>Persona Management Software destroys internet authenticity</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/08/20/persona_management_software.html" />
    <id>tag:www.bioteams.com,2012://1.763</id>
    
    <published>2012-08-20T14:31:18Z</published>
    <updated>2012-08-20T14:33:10Z</updated>
    
    <summary>The Guardian reports on the growth in &quot;Persona Management Software&quot;...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Virtual Communities" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype><strong>The Guardian reports on the growth in "Persona Management Software"</strong> which individuals use to engage in web conversations using multiple identities on forums and social sites. The aim is to create the perception of a (fake) upswell in sentiment on a given topic (a practice is known as <em>astroturfing</em>). The most disturbing revelation is that the <em>US Air Force</em> have tendered for such software. </blocktype></p>]]>
        <![CDATA[<p><img alt="personal_manage.jpg" src="http://www.bioteams.com/images/personal_manage.jpg" width="440" height="264" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><em>A real person using the internet. Unfortunately we can no longer assume what we are reading is written by one of these creatures</em>. <br />
<strong>Photograph: Jeff Blackler/Rex Features</strong></p>

<p><strong>The  article reports that:</strong></p>

<p>Companies now use "persona management software", which multiplies the efforts of each astroturfer, creating the impression that there's major support for what a corporation or government is trying to do. This software creates all the online furniture a real person would possess: a name, email accounts, web pages and social media. In other words, it automatically generates what look like authentic profiles, making it hard to tell the difference between a virtual robot and a real commentator.</p>

<p><strong>Read</strong> <a href="http://www.guardian.co.uk/environment/georgemonbiot/2011/feb/23/need-to-protect-internet-from-astroturfing">The need to protect the internet from 'astroturfing</a></p>

<p><br />
<a href="http://www.bioteamsdesign.com"><img alt="Link to www.bioteamsdesign.com" src="http://www.bioteams.com/images/bioteamsdesignlogo.jpg" /></a><br />
<BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://www.salesperformanceoptimizer.com">Development of graphical on-line interactive Business Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>]]>
    </content>
<media:thumbnail url="http://www.bioteams.com/images/personal_manage-gallery.jpg" height="70" width="100" />
</entry>

<entry>
    <title>Consistently resolving 5 or 6 Meta Dilemmas marks top leaders</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/06/28/consistently_resolving_5.html" />
    <id>tag:www.bioteams.com,2012://1.762</id>
    
    <published>2012-06-28T09:20:03Z</published>
    <updated>2012-12-28T10:02:06Z</updated>
    
    <summary>There are about half a dozen basic dilemma stereotypes which...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Team Leadership Development" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype>There are about half a dozen basic dilemma stereotypes which underpin almost all of the operational and strategic issues which challenge leaders today. These are so prevalent and pervasive I call them the META DILEMMAS <strong>because they are present in virtually every leadership situation</strong>.</blocktype></p>]]>
        <![CDATA[<p><img alt="consistently_re.jpg" src="http://www.bioteams.com/images/consistently_re.jpg" width="440" height="295" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>I call them <strong>Meta Dilemmas</strong> because they are dilemmas concerning who we are and our role in the world and are independent of any particular situation. In that sense you could also call them <em>Constitutive Dilemmas</em> (Constitutive: "Making a thing what it is; essential") as opposed to <em>Situational</em> Dilemmas (see below for more). </p>

<p>Lets look briefly at each Meta Dilemma:</p>

<p><strong>1. THE INFORMATION DILEMMA</strong><br />
Is the information I have good enough to act on or should I hold off and spend time looking for more or better information?</p>

<p><strong>2. THE PEOPLE DILEMMA</strong><br />
What do I need to do myself, what should I delegate and who can I rely on?</p>

<p><strong>3. THE TIME DILEMMA</strong><br />
How long before I am confident that a plan is working and needs supported or not working and needs to be changed?</p>

<p><strong>4. THE STRATEGY DILEMMA</strong><br />
Which strategy should I chose and what is a realistic assessment of its downside and negative side-effects?</p>

<p><strong>5. THE RISK DILEMMA</strong><br />
What is my appetite for risk - should I move with conviction or should I hedge my bets?</p>

<p><strong>6. THE WORRY DILEMMA</strong><br />
Is this issue within my circle of <em>control</em>, my circle of <em>influence</em> or my circle of <em>concern</em> - in other words, effort aside,  what can I actually change here.  Read More about <a href="http://bioteamsmicroblog.blogspot.co.uk/2012/06/control-versus-influence-versus-concern.html">The 3 circles.</a></p>

<p><br />
In any business situation you have two types of dilemmas -  <a href="http://bioteamsmicroblog.blogspot.co.uk/2012/03/moral-hazard-concept-we-should-all.html">Situational Dilemmas</a>, such as should we do sales or marketing, should we focus on new business or account development, should we recruit or outsource etc. </p>

<p>Underpinning these <strong>Situational Dilemmas</strong>, which can be Operational or Strategic, short-lived or deeply rooted,  are these <strong>Meta Dilemmas</strong> and it is the dynamic and interplay between these two types of dilemmas which creates the particular business challenge for us.</p>

<p>I<strong>t will reward you richly if you can regularly take ten minutes to list your top challenges and quickly review them against the Five Meta Dilemmas.</strong></p>

<p><BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>]]>
    </content>
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</entry>

<entry>
    <title>15 Principles of Business Game Design for team-based learning</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/06/23/15_principles_of.html" />
    <id>tag:www.bioteams.com,2012://1.761</id>
    
    <published>2012-06-23T08:48:49Z</published>
    <updated>2012-12-13T10:29:00Z</updated>
    
    <summary>I develop custom business games for team-based experiential learning workshops...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Business Simulation" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype>I develop custom business games for team-based experiential learning workshops which usually have a significant computer element. This whole area is strewn with <em>pitfalls, good intentions and misconceptions</em> and there is a huge risk that the game becomes too complex or an end in itself or the graphical aspect of the user interface becomes all consuming at the expense of the learning.</blocktype></p>]]>
        <![CDATA[<p><img alt="15_principles_o.jpg" src="http://www.bioteams.com/images/15_principles_o.jpg" width="440" height="248" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>Therefore I have been constantly on the lookout for a really good practical set of business game design guidelines (like <a href="http://minyos.its.rmit.edu.au/aim/a_notes/anim_principles.html">Disney's Principles of Animation</a>). </p>

<p><a href="http://artofgamedesign.com/">The Art of Game Design by Jesse Schell</a> is also a very impressive resource book (with its neat iphone app) but it deals with games in general not business team games. Also 100 principles is more than I was looking for! </p>

<p>So unfortunately I have not yet been able to find just what I was looking for so in their absence I thought I should try and write my own.</p>

<p>Just to be clear my focus here is on custom games to be played in teams to help the participants improve their understanding of their organisations or businesses. These games may also be designed to help participants observe and change their own behaviours, develop better team skills and  improve their ability to manage dilemmas. </p>

<p>Before we go any further it might be useful to define what we mean by a "game". One of the simplest and best definitions is offered by <em>Jane McGonigal</em>, in her excellent book <a href="http://realityisbroken.org/">Reality is Broken</a>, where she lists the 4 defining characteristics of any game as:</p>

<ol><li>The Goal</li>
	<li>The Rules</li>
	<li>The Feedback System</li>
	<li>Voluntary Participation</li></ol>

<p>(Jane illustrates how these 4 components can be used to define various different types of games such as Golf, Scrabble and Tetris.  Note that it is even more interesting to note what is NOT a defining characteristic of a game,  for example the myth that "ability to win" is a defining aspect of all games - its not!)</p>

<p>I<strong> believe Business Games fall into 2 main categories - sharply defined "Skill Games" and broad-based "War Games"</strong>. The principles I outline here apply to both categories but are probably most relevant to the <em>War Games</em> where you are running a complete business operation rather than a <em>Skill Game</em> where you are developing a couple of specialized skills. </p>

<p>For an introduction to the main ingredients in a business <em>War Game</em> checkout <a href="http://bioteamsmicroblog.blogspot.co.uk/2012/09/5-things-good-business-war-game-should.html">5 things a good Business War Game should help us learn to do better</a>. For examples of some business <em>Skill Games</em> checkout my<a href="http://www.bioteamsapps.com/collaborationgames/"> Collaboration Trilogy</a> of new leadership games. </p>

<p><strong>So here are my 15 principles</strong> - I am sure there are more (and this list may grow to reflect this) but these ones seem to work for me:</p>

<p><strong>1. CLEAR GOALS</strong> - What constitutes good performance? Some degree of ambiguity is ok (just like the real world) but not too much.</p>

<p><strong>2. OPERATIONAL CLARITY</strong> - At the most basic level the How, What and When you do things in the game must be crystal clear. At a deeper but equally important level the game must provide the players with the right level of feedback to enable them to formulate mental strategies and game plans. For example if it is a financial game then it should feedback not just the final numbers (<strong>lagging indicators </strong>in <em>balanced scorecard terminology</em>) but also the trend indicators (<strong>leading indicators</strong>). Leading indicators point to how future results will develop unless things are changed and without such feedback players will be effectively "playing cognitively blind" with the only game plan open to them being "try it and see!" This does not lead to the optimum learning experience which brings me on to my next point. </p>

<p><strong>3. ITS THE CONVERSATIONS, STUPID</strong>  - The game should be based around  real business issues, dilemmas or trade-offs and not right/wrong answers. The right issues will inspire rich conversations and give players the opportunity to learn from each other. The most useful games focus on specific company <em>pain-points</em> rather than just generic business challenges.</p>

<p><strong>4. ENGAGING  CONTEXT/CONVINCING STORYLINE</strong> - The Context and Scene are crucial - this is how you earn the right to the player's time, attention and energy. If you have time you should develop what gamers call a <strong>"chaotic story"</strong> which is much more engaging than a sequential briefing. <em>Reality is Broken</em> talks about breaking the story into <em>"thousands of pieces like a jigsaw puzzle and diffused across many different media platforms: podcasts and blog posts; videos and online photographs; e-mails and Twitter posts from game characters; even live instant message conversations and face-to-face interactions with characters portrayed by "game masters."</em>  </p>

<p><strong>5. RICH OFF-GAME CONVERSATIONS, PROPS, SCENARIOS  and INTERVENTIONS</strong> - These are essential to capture participant imagination and engagement. Don't try and do it all on the computer. Real people are much more engaging than embedded videos and avatars! There is a very important counter-intuitive principle here:  t<u>he more  you can break the flow between the players and the computer screen the richer the learning experience</u>. So in general resist the temptation to put stuff inside the (computer) game and instead build it outside the game. So for example, don't put a handy calculator inside the comouter game - let the players find, use and fight over a real one!</p>

<p><strong>6. SUPPORTS LEARNING OBJECTIVES</strong> - The game should never be seen an end in itself or positioned to be able to deliver value all by itself. It should be subservient to clearly defined learning objectives.</p>

<p><strong>7. REQUISITE DIFFICULTY</strong> - "Requisite" is a great word - it means exactly the right amount of something. Good games are not too easy but not too hard - demanding but not demoralising. Also you must allow the players time to take complexity on-board incrementally - they should not have to take it all in in one go.</p>

<p><strong>8. CLOSURE</strong>  - It must always be clear exactly where participants are in the game in relation to the finish line and that a particular turn/phase has ended. Don't leave them hanging or wondering am I done yet?</p>

<p><strong>9. THE UNEXPECTED</strong> - A good game is rational and logical but not totally predictable - it is important to provide changes and the unexpected just like the real world but don't create total chaos either or you will just overwhelm and confuse.</p>

<p><strong>10. FUN</strong> - Its very important to build in some elements of novelty and lightness - overly "serious games" are little fun and "playfulness" is a great catalyst for learning. Don't underestimate the value of trivia and novelties such as amusing sound effects!</p>

<p><strong>11. FAMILIAR BUSINESS TERMS & CONCEPTS</strong> - If people have to learn new and unfamiliar terminology just to run your game then they won't have enough cognitive space or energy left to engage with the REALLY important stuff you designed the game to allow them to explore!</p>

<p><strong>12. NOT A TECHNOLOGY SHOWCASE</strong> - The game should use the minimum technology to achieve its objectives - no more/no less.</p>

<p><strong>13. NOT A CALCULATOR</strong> -  Games which churn out numeric results like an old-fashioned data processing machine are usually too one dimensional to engage and quickly become boring. For example,  the results could also depend on how well the participants engage with their stakeholders as well as their algorithmic scores.</p>

<p><strong>14. BIG CLIMAX</strong> - The game should work towards a definite climax and be building participant anticipation of this early on so that it ends with a bang and not a whimper!</p>

<p><strong>15. FAIR AND REASONABLE</strong> - Whenever the participants are debriefed during and/or after the game on the reasons why they got the results they did it must make sense in hindsight and not leave them confused or feeling that they were doomed to failure from the very start!</p>

<p><BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. <br />
</p>]]>
    </content>
<media:thumbnail url="http://www.bioteams.com/images/15_principles_o-gallery.jpg" height="70" width="100" />
</entry>

<entry>
    <title>Why you should apply Living Systems Theory to Social Network Design</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/06/14/why_you_should.html" />
    <id>tag:www.bioteams.com,2012://1.760</id>
    
    <published>2012-06-14T16:12:58Z</published>
    <updated>2012-06-14T18:22:00Z</updated>
    
    <summary>With the explosion in social software and the recognition that...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Social Networking" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype>With the explosion in social software and the recognition that these types of systems need to reach critical mass to survive and prosper it is amazing that so few people are applying the well-established philosophical principles of living systems</strong> (<em>autopoiesis</em>) to design for sustainability</blocktype>.</p>]]>
        <![CDATA[<p><img alt="designing_bette.jpg" src="http://www.bioteams.com/images/designing_bette.jpg" width="440" height="557" /></p>

<p><BR><br />
<H2>Autopoiesis is the word!</H2></p>

<p>I have introduced the theory of <strong>living systems</strong> developed by <em>Maturana and Varela </em>(technically known as <a href="http://en.wikipedia.org/wiki/Autopoiesis">autopoiesis</a>) in <a href="http://www.bioteams.com/2005/04/07/a_design_framework.html">previous articles</a>.</p>

<p>In essence these two mould-breaking Chilean biologists argued that a living system should not be defined in terms of its attributes (e.g. growth or reproduction)  which ran counter to the common practice of the time.</p>

<p>Maturana and Varela wanted to define living systems in a more philosophically independent way by suggesting that a living system is one "whose only products are itself" - which is actually massively profound if you think about it. </p>

<p>They went on to suggest that there are 4 key aspects of such a living system represented graphically in the symbol above:</p>

<p><BR><br />
<H2>The 4 components of a "living system"</H2></p>

<ol>
<BR><li><strong>The Boundary</strong><BR><BR>
Represented by the outer circle. The Boundary of a living system is open to energy but closed to foreign materials - i.e. it's a semi-porous boundary rather than a rigid boundary. </li> 

<p><BR><li><strong>The Processes</strong><BR><br />
Represented by the Arrow on the boundary to indicate that the boundary and the processes are one. The boundary is the '<em>being'</em> and the processes are the <em>'doing'</em> of a living system.</p>

<p>Living Systems Theory suggests that a living system must have a complete set of processes within the system boundary to sustain itself - this is a <strong>crucial concept </strong>of sustainable systems design. </li></p>

<p><BR><li><strong>The Nervous System</strong><BR><br />
Represented by the Inner Circle with the arrow. The Nervous system is the connection between external events and the internal processes of the living system. </li> </p>

<p><BR><li><strong>The Communication Channels</strong><BR><br />
Represented by the two arrows outside the main circle. This represents the 2-way communications between the living system and its external environment. <br />
Living systems are "plastic" which means that they co-evolve through communications with other living systems and their external environment. My favourite example of co-evolution is my feet and my shoes: <em>my feet impact my shoes(wear) and my shoes impact my feet (blisters)</em>. </li><br />
</ol></p>

<p><br />
<BR><br />
<H2>The 3 nested levels of system within a social system</H2></p>

<p>I contend that we can apply living systems design to social systems.</p>

<p>This is still a much-debated topic in the living systems research community but the majority of people would broadly agree with the statement I just made.</p>

<p><em>Fritjof Capra</em>, in his excellent and wide-ranging book  <a href="http://www.blackstarreview.com/rev-0120.html">"The Hidden Connections"</a> eloquently argues the case that social systems such as organisations and networks are not just like living systems - they are living systems! For more on this click <a href="http://www.bioteams.com/2005/08/06/organisations_are_complex.html">here</a></p>

<p>Now when we think of a social system there are really three nested systems:</p>

<ol>
<li>The Individuals</li>
<li>The Groups the individuals belong to</li>
<li>The System the Groups belong to</li>
</ol>

<p><img alt="Nested%20Systems.jpg" src="http://www.bioteams.com/images/Nested%20Systems.jpg" width="440" height="330" /></p>

<p>We have to apply Living Systems theory to each of these systems to determine if the overall system has the right components for sustainability.</p>

<p><br />
<BR><br />
<H2>Applying living systems concepts to social systems</H2></p>

<p>For example if we apply the Living System concepts at an individual level within a social system I would interpret the system components as follows:</p>

<p><strong>The Boundary</strong><br />
* Consider how well the individuals Identity and Reputation is defined and maintained?<br />
* Consider how well the individual can manage both their Private space and their different kinds of Open Space (to the rest of the group and beyond)</p>

<p><strong>The Processes</strong><br />
* Identify the processes which are available to each individual within the social system<br />
* Establish if these processes form a complete set which meets the individuals needs (how do you know?)</p>

<p><strong>The Nervous System</strong><br />
* Identify the Events the individual wants to be notified about plus any automated processes this should trigger<br />
* Is there a complete mapping between Events and Processes or are there missing events or processes?</p>

<p><strong>The Communication Channels</strong><br />
* Identify the channels by which the individual can communicate with the other individuals both within and outside their groups<br />
* Are they sufficient and appropriate?</p>

<p><strong>In a similar manner we can also interpret these concepts at the Group Level - in this case  the 4 components each have different meanings. </strong></p>

<p><strong>For example: </strong> The Boundary is about the Identity of the Group and the rules by which individuals may participate in the group (e.g. categories of membership with their rights and obligations)</p>

<p>When we apply the Processes Component at the Group System Level it raises for me the question of <strong>roles </strong>in social networks and the interaction between them. </p>

<p>In <em>Tom Quick's </em>(University College London) excellent <a href="http://www.cs.ucl.ac.uk/staff/t.quick/autopoiesis.html">Introduction to Autopoiesis</a> Tom suggests that:</p>

<p> <blockquote>'in crude terms a system is autopoietic if the bits and pieces of which it is composed interact with each other in such a way as to continually produce and maintain that set of bits and pieces and the relationships between them'. </blockquote></p>

<p>A personal theory which I am developing, based on this concept (referred to <em>the closure of the nervous system</em>) proposes that:</p>

<p>1) Each role in a social network should be defined <u>not</u> in terms of its outputs or objectives but instead in terms of the <em>transformations (and instantiations)</em> it makes to the other roles in the system.</p>

<p>2) <strong>Collectively the role interactions should create a positive feedback loop</strong> in the sense that each role is fully defined in terms of its interactions with other roles.</p>

<p><strong>Finally we can go on to interpret these 4 living system principles at the overall System or Ecosystem level....etc</strong></p>

<p><BR><br />
<H2>So are your social systems growing or dying? </H2></p>

<p>I suggest that it is essential for social system designers to review their 'systems' at all three levels using the four <em>living system components </em>to establish whether they meet the criteria for "living system" or not : <strong>they might be in for some surprises!</strong></p>

<p><em>THIS ARTICLE WAS PREVIOUSLY PUBLISHED ON BIOTEAMS.COM IN JULY 2007.</em></p>

<p><BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>]]>
    </content>
<media:thumbnail url="http://www.bioteams.com/images/designing_bette-gallery.jpg" height="70" width="100" />
</entry>

<entry>
    <title>Collaborative thinking: four key roles you need in your team</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/06/02/collaborative_thinking_four.html" />
    <id>tag:www.bioteams.com,2012://1.759</id>
    
    <published>2012-06-02T07:57:23Z</published>
    <updated>2012-06-02T08:07:30Z</updated>
    
    <summary>In his unique book &quot;Dialogue and the art of thinking...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Team Leadership Development" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<blockquote>In his unique book "Dialogue and the art of thinking together" <em>William Issacs</em> introduces the <strong>Four-Player System </strong>originally developed by <em>David Kantor. </em> This is a very important technique for supporting real collaborative thinking in teams.</blockquote>]]>
        <![CDATA[<p><br />
<img alt="collaborative_t.jpg" src="http://www.bioteams.com/images/collaborative_t.jpg" width="440" height="520" /></p>

<p>In the book Isaacs suggests that in any productive group thinking dialogue all four of the following roles should be in play:</p>

<ol>
<li><strong>Mover</strong>
<BR>Without <em>Movers</em> there is no direction </li>
<li><strong>Opposer</strong>
<BR>Without <em>Opposers</em> there is no correction</li>
<li><strong>Follower</strong>
<BR>Without <em>Followers</em> there is no completion</li>
<li><strong>Bystander</strong>
<BR>Without <em>Bystanders</em> there is no perspective</li>
</ol>

<p>The roles do not all need to be in play <strong>at the same time </strong>but need to have been played before the thinking concludes.</p>

<p><br />
<BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. <br />
</p>]]>
    </content>
<media:thumbnail url="http://www.bioteams.com/images/collaborative_t-gallery.jpg" height="70" width="100" />
</entry>

<entry>
    <title>TakeTen: Elite Sports Performance techniques for everyone</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/05/14/taketen_elite_sports.html" />
    <id>tag:www.bioteams.com,2012://1.758</id>
    
    <published>2012-05-14T15:54:28Z</published>
    <updated>2012-05-26T15:02:09Z</updated>
    
    <summary>Elite sportsmen and women use advanced breathing and focalising techniques...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="New Technologies" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><Blocktype>Elite sportsmen and women use advanced breathing and focalising techniques to get themselves "into the zone" where exceptional performance becomes the norm. TakeTen a small Belfast company have invented an innovative system to bring these techniques into our classrooms and workplaces in a fun and affordable way.</blocktype> </p>]]>
        <![CDATA[<p><img alt="TakeTen Personal Performance Optimization System" src="http://www.bioteams.com/images/taketen_elite_s.jpg" width="440" height="440" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><strong>Fintan Connelly is a qualified pharmacist</strong> who five years ago left a secure well paid job to bet everything on TakeTen an innovative technology for stress reduction for schools and workplaces. I took a quick test drive  and over a cappuccino asked Fintan "How is it going and What made you do it?"</p>

<p><a href="http://www.u.tv/blogs/Ken-Thompson/Take-Ten/3a901c5b-7909-4bf9-ad76-91b2245f085e">Read the full interview for UTV</a></p>

<p><H2>TakeTen: Ken's Overall Assessment</H2>TakeTen have built a stable and user friendly technology product based on solid scientific research which, after just one year, is already earning revenue in their core market of education. The <em>TakeTen</em> product can easily be adapted to other key markets including corporates and healthcare and can be sold directly to families over the web. TakeTen's strategy is going global through partners and they should be an attractive proposition for established service companies already in their target markets who need to add a  scientific personal performance improvement product to their portfolios. </p>

<p><H2>Key Facts about TakeTen</H2></p>

<p><strong>Company: </strong> <em>TakeTen</em> - Personal Performance Optimization System</p>

<p><strong>One-Liner:</strong> <em>TakeTen</em> is a set of simple practices for managing your breathing. These practices are supported by software which runs on any PC and provides a monitoring dashboard and a number of games to help you learn the breathing practices. The final component of <em>TakeTen</em> is a dongle-sized heart monitor which connects into your USB port and clips on your ear to let the computer track the changes in your heart rhythms and let you know if you are in the zone. The term <em>TakeTen</em> is about the cognitive and behavioural benefits which flow if you can regularly "take ten" minutes to get yourself into this positive mental state"</p>

<p><strong>Website:</strong> <a href="http://www.taketenteam.com">www.taketenteam.com</a>    </p>

<p><strong>Location:</strong>  Holywood, Greater Belfast, Northern Ireland</p>

<p><strong>The Benefits of TakeTen</strong><br />
<img alt="Taketen1.jpg" src="http://www.bioteams.com/images/Taketen1.jpg" width="440" height="209" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><strong>Heart Rate Variability (HRV) and cognitive state</strong><br />
<img alt="Taketen2.jpg" src="http://www.bioteams.com/images/Taketen2.jpg" width="440" height="275" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><strong>The TakeTen Schools Pack</strong><br />
<img alt="Taketen3.jpg" src="http://www.bioteams.com/images/Taketen3.jpg" width="440" height="330" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><strong>Useful Links</strong></p>

<p><a href="http://player.vimeo.com/video/36963636">Meet Steady Eddy Video</a></p>

<p><a href="http://vimeo.com/40872844">TakeTen in St Anthony's Primary School - View from the top</a></p>

<p><a href="http://vimeo.com/40857588">Take Ten in Action at St Anthonys Primary School</a></p>

<p><a href="http://www.heartmath.org/">The Institute of HeartMath (California)</a></p>

<p><br />
<BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>]]>
    </content>
<media:thumbnail url="http://www.bioteams.com/images/taketen_elite_s-gallery.jpg" height="70" width="100" />
</entry>

<entry>
    <title>The secret to building simple verifiable business models</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/05/14/the_secret_to.html" />
    <id>tag:www.bioteams.com,2012://1.757</id>
    
    <published>2012-05-14T13:17:07Z</published>
    <updated>2012-05-25T22:01:15Z</updated>
    
    <summary>Many business models used by enterprises have never been calibrated...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Business Simulation" />
    
        <category term="Think Differently" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype>Many business models used by enterprises have never been calibrated using the organisation's own historical data which seriously undermines their usefulness. This is generally not due to the lack of historical data but because of the way the models have been designed.<strong> So can you build business models which do not suffer from this fatal flaw? Absolutely!</strong></blocktype></p>]]>
        <![CDATA[<p><img alt="Lightbulb!" src="http://www.bioteams.com/images/the_secret_to_b.jpg" width="440" height="502" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p><strong>1. Brainstorm potential dilemmas</strong></p>

<p>See my<a href="http://bioteamsmicroblog.blogspot.co.uk/2012/03/moral-hazard-concept-we-should-all.html"> previous blog</a> on the topic of dilemmas and select the 2-3 dilemmas which seem most important for the business area you are exploring. You are looking for dilemmas which are both ubiqitous and high impact.</p>

<p><br />
<strong>2. Define the chosen dilemmas</strong>.<br />
 <br />
For each dilemma:<br />
- Identify the <em>horns</em> of each dilemma ( ie competing decisions)<br />
- Identify the impact of each decision on your key business outcomes (financial and near market)<br />
- Draw the simplest model (Causal chain) which links these decisions to these outcomes (<em>The Essential Model</em>)</p>

<p><br />
<strong>3. Expand the Essential business mode</strong>l into its 3 key sub-models :<br />
<ul><li><em>The Empirical Model.</em>  This is the underpinning verifiable model of the part of the business under consideration. This should be totally objective.</li><li><em>The Value Model.</em> This captures the value produced in money terms when key objects (customers, users, orders, staff ...) transverse the Empirical Model.</li><li><em>The Causal Model.</em>  This covers the dilemma decisions, how they relate to each other and the impacts they have on the Empirical Model. This will be subjective but should be based on real life experience.</li></ul> <strong>If you follow</strong> this approach you will produce business models which can be implemented in Excel or specialised simulation software and are highly valuable for scenario plannjng and leadership development <u>because they can be calibrated and verified using your prior years data</u>.</p>

<p><br />
<BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. </p>]]>
    </content>
<media:thumbnail url="http://www.bioteams.com/images/the_secret_to_b-gallery.jpg" height="70" width="100" />
</entry>

<entry>
    <title>Zoho Reports: good free tool for building web dashboards</title>
    <link rel="alternate" type="text/html" href="http://www.bioteams.com/2012/05/05/zoho_reports_good.html" />
    <id>tag:www.bioteams.com,2012://1.756</id>
    
    <published>2012-05-05T07:37:44Z</published>
    <updated>2012-05-25T22:00:10Z</updated>
    
    <summary>It&apos;s a common problem - you have developed some very...</summary>
    <author>
        <name>Ken</name>
        <uri>http://www.bioteams.com/</uri>
    </author>
    
        <category term="Online Collaboration Tools" />
    
        <category term="Visualization/Analytics" />
    
    <content type="html" xml:lang="en" xml:base="http://www.bioteams.com/">
        <![CDATA[<p><blocktype>It's a  common problem - you have developed some very useful excel charts and dashboards and now you need to publish and share them on the web. There are lots of excel add-ins and add-ons (and I must have tried them all) - the problem is most will either be very expensive or disappoint you either in terms of their restrictions or how nicely they present your data.</blocktype></p>]]>
        <![CDATA[<p><img alt="Zoho Reports" src="http://www.bioteams.com/a_great_free_to.jpg" width="440" height="358" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>A simple and effective solution which will tick <em>most</em> of the boxes is <a href="http://www.zoho.com/reports/">Zoho Reports</a> from the Zoho family products which allows you to import excel sheets and databases, create charts and dashboards and export them at a single click to a hosted web page which can be password protected. </p>

<p>ZR starts at $35 per month but is totally free for up to 2 users, 5 reporting databases and 100,000 rows in your account. </p>

<p>For more info check out the <a href="http://reports.wiki.zoho.com/Frequently-Asked-Questions.html#WhocoulduseZohoDBReports">ZR FAQ Page</a>.</p>

<p><br />
<BR><h2>About Ken Thompson</h2><a href="http://www.bioteamsdesign.com/">Ken Thompson</a> delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:<ol><br />
<li><strong>Creating High Performing Teams</strong> in enterprises including Virtual and Mobile Teams (based on the <a href="http://www.bioteams.com/2008/03/05/bioteams_book_just.html">Bioteams Book)</a></li><li><strong>Establishing effective Collaborative Business Networks</strong>  enabling companies to co-operate effectively in areas such as sales and product development (based on the book - <a href="http://www.bioteams.com/2008/06/09/the_networked_enterprise.html">The Networked Enterprise)</a> </li><li><strong><a href="http://www.bioteams.com/2010/10/31/the_web20_business.html#more">How to use the latest social media technologies</a></strong> including blogging and online communities to promote enterprises, brand, organisation or event</li><li><strong><a href="http://vimeo.com/30594070">Development of graphical on-line interactive Business Dashboards and What-if Simulators</a></strong> for organisations to support Performance Improvement, Strategy Development and Executive Team Development. <br />
</p>]]>
    </content>
<media:thumbnail url="http://www.bioteams.com/a_great_free_to-gallery.jpg" height="70" width="100" />
</entry>

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