The 5 Myths of business: How they invisibly drive our thinking
In the article Flowers defines a Myth as:
"a view of the nature of reality, so prevalent that it goes unseen. Although myths are conceived by people, they can feel like they are the only reality, and they can become the context in which events are framed. The frame people follow then affects the judgments they make."
Flowers identifies five dominant Myths:
- The Economic Myth - seeking growth;
- The Ecological Myth - seeking the health of a larger, interrelated system
- The Heroic Myth - seeking to win
- The Religious Myth - seeking goodness
- The Scientific Myth - seeking truth through reason
Flowers gives a real example from 1995 where Shell was applying for the right to let an old oil platform sink into the North Sea which ran into serious opposition from Greenpeace.
In terms of myths Shell was perceived as following the economic myth - growth at all costs. Greenpeace, meanwhile, was motivated by a more religious myth: Don't pollute the ocean, period. And to complicate everything the media was doing was being driven by the heroic myth, because that myth produces the best stories. To them, Greenpeace was David versus Shell's Goliath.
In this kind of a scenario you can see how easy it is to get into extended unproductive conflict where all sides find it very difficult to see beyond the myths to listen to each others actual positions.
One of the best ways to uncover the invisible myths, meta-dilemmas and biases which might be driving teams and individuals in different directions is through simulations and (serious) game playing.
About Ken ThompsonKen Thompson delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:
- Creating High Performing Teams in enterprises including Virtual and Mobile Teams (based on the Bioteams Book)
- Establishing effective Collaborative Business Networks enabling companies to co-operate effectively in areas such as sales and product development (based on the book - The Networked Enterprise)
- How to use the latest social media technologies including blogging and online communities to promote enterprises, brand, organisation or event
- Development of graphical on-line interactive Business Games, Dashboards and What-if Simulators for organisations to support Performance Improvement, Strategy Development and Executive Team Development.
Bioteams Books Reviews
In his unique book Dialogue and the art of thinking together William Issacs introduces the Four-Player System originally developed by David Kantor. This is a very important technique for supporting real collaborative thinking in teams.