New Case Studies published on Bioteams Business Games
The first game is a "company war game" where the HR teams become the senior executive team in their own business. Over 1-2 days they run their business for 3 years and as well as making all the key operational and strategic decisions also have to deal with real issues such as competitor price changes, supplier problems and misleading media stories!
The second game is a Change Management game where company teams make interventions to gain the commitment of senior executives in a company to an important new project. This game blends System Dynamics and Agent-Based Modeling techniques to represent the impact of each executive on each other based on their seniority, reputation and social networks.
Checkout my other articles about business games.
About Ken ThompsonKen Thompson delivers keynote conference speeches, workshop facilitation and in-house consultancy in four key business areas:
- Creating High Performing Teams in enterprises including Virtual and Mobile Teams (based on the Bioteams Book)
- Establishing effective Collaborative Business Networks enabling companies to co-operate effectively in areas such as sales and product development (based on the book - The Networked Enterprise)
- How to use the latest social media technologies including blogging and online communities to promote enterprises, brand, organisation or event
- Development of graphical on-line interactive Business Games, Dashboards and What-if Simulators for organisations to support Performance Improvement, Strategy Development and Executive Team Development.
Bioteams Books Reviews
The term cyborg is used to designate an organism which is a mixture of organic and synthetic parts so designed to enhance its abilities via technology. William Mitchell a professor at MIT Media Lab believes that through our mobile devices we are all becoming mobile cyborgs and its for the better. In his book Me++: The Cyborg Self and the Networked City which he discusses in an interview with James Harkin Mitchell describes how the new communications technologies have overlaid our city spaces with central nervous systems connecting us into the wireless ether via our mobile devices which act as umbilical cords to anchor us into the information society's digital infrastructure.