I believe that products like Second Life could provide powerful immersive platforms to link together web applications (eg via web services) in much more engaging ways for various collaborative group applications such as team games and business simulations.
The Discipline of Market Leaders (TDML) by Michael Treacy and Fred Wiersema (1997) equips the leadership of an enterprise with a choice of 3 strategies for competing in the marketplace - Customer Intimacy, Operational Excellence or Product Leadership. TDML says you must excel in one of these AND maintain minimum thresholds for the other two. Here is a little web-based management simulation which lets you to test TDML strategies virtually before betting your business on them!
In Dot.Cloud business strategy expert Peter Fingar explains the main ideas of cloud computing and what it will mean for both businesses and business models. Peter contends that companies will carry out their work in "the Cloud" instead of in office buildings and deliver their "services" via the Cloud as well. Peter proposes a key role for human interactions in the Cloud, the end of traditional "management" and the rise of self-organizing, self-managed "Bioteams".
The Chicago Sun-Times reported a 52-minute delay in the Houston Astros versus San Diego Padres baseball game when a swarm of bees took over part of left field at Petco Park - it took a beekeeper to sort it all out.
Online WhiteBoards (OWB) aka collaborative whiteboards are a new class of web tool, which let remote users interact over the web in real-time using a shared virtual whiteboard. I have reviewed 5 of them and believe, that whilst they are not yet fully mature, OWBs could become valuable support tools for virtual brainstorming or open innovation activities.